[Suggestion] No electrics

  • XflawedX
    9th Mar 2013 Member 0 Permalink

    Story

     

    I joined powder toy awhile ago and didn't realize how good it was, anyway, I'm obsessed with destroying things especially realistic structures however there's one thing that annoys me more than anything "sprks".

    Let me expand on that, on most realistic structures the creators of the level involve electricity as in lights or to make engines go however when you blow up the building the sprks collide with others metals creating a big fat pile of electrocuted poop and it sort of ruins my experience because I then have to delete every source of electricity which is hell, I don't have COD but if something is not even or something is annoying me I have to do something or I get really stressed.

     

    What I suggest


    This is just an idea but it would really be nice to have a hotkey that turns of all sprks and electric blocks.

    Air has a hotkey and so does gravity so it would be nice for this to, thanks for reading.

     

    Look here!

     

    If you're not quite sure what I mean I did some exploding and got this.

     

    https://powdertoy.co.uk/Browse/View.html?ID=1123561

     

    I've tried to do "!Set life sprk 1" but the srouce is still there, you try.

  • Potbelly
    9th Mar 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • XflawedX
    9th Mar 2013 Member 0 Permalink

    That's what I mean, in some maps there are ALOT of btry and other things that cause a sprk output, a button to stop all sprk outputs is what I'm suggesting.

  • jacob1
    9th Mar 2013 Developer 1 Permalink
    we were just talking about this on irc because of this thread, and I was thinking about how I want to redo the options menu to allow for much more. So since i'll probably have more rooms for more options, I may add this if I eventually do redesign the option menu.

    Also, we were talking about how all spark does is glow way too brightly, so I might make a separate render option for sparks. It would be more like the original (from very, very long ago before the render rewrite and customizable render options even existed), where it didn't glow so much and is more white. It could also be turned off/on separate from fire mode.