SVG font drawer

  • dom2mom
    21st Feb 2013 Member 0 Permalink

    @boxmein, that might be the problem. Whatr tag layout does it need, and does it need all the characters? @mniip, I tryed about 5 fonts, none worked. Mabye it's that they don't have all the characters?

  • mniip
    23rd Feb 2013 Developer 0 Permalink
    can you just show me the file?
  • dom2mom
    23rd Feb 2013 Member 0 Permalink

    @mniip, I used a .ttf converter to turn the fonts Garton, Colleged, Jokerman, Merkur, and pixel LCD to svg :D

  • jenn4
    23rd Feb 2013 Member 0 Permalink
    @dom2mom (View Post)
    I do believe you need to have .svg font files. Not just any .svg. And even within the font file, the tag order has to be a´the right one. Just upload the .svg files to minus or something, and send the link for @mniip.
  • mniip
    2nd Mar 2013 Developer 3 Permalink
    @dom2mom (View Post)
    can you just...
  • FeynmanLogomaker
    6th Mar 2013 Member 0 Permalink

    @mniip:

     

    I just caught you using this script on the FP. Shame...

  • mniip
    7th Feb 2015 Developer 0 Permalink
    Bump! I've done some changes to the SVG parser, to the UI, and the renderer. Also added the ComicNeue font.
  • CeeJayBee
    7th Feb 2015 Member 0 Permalink
    @mniip (View Post)
    So this was the thread you were going to necro?
  • Corpsey
    8th Feb 2015 Member 0 Permalink

    I can't seemt o get it to run in Jacob1's mod I get;

    scripts\svg.lua:340: attempt to index global 'Window' (a nil value)

    and on Ctrl+t;

    In key event: scripts svg.lua:298: attemp to index global 'interface' (a nil value)

    It does work with the basic program though.