Adjustable screen size

  • Hatter
    25th Jan 2013 Member 0 Permalink

    I'm not a fan of the "large screen/Regualar screen" sizes. It's either too big or too small.

     

    Perhaps something where I can adjust the screen size?

    ~Hatter

  • boxmein
    25th Jan 2013 Former Staff 0 Permalink
    It poses some layout / look issues but it can be done.
  • Hatter
    25th Jan 2013 Member 0 Permalink

    I just hate it when I have a lust to use two windows. I have to make the screen to its original size, and then it is way to small to see and, ipso facto, too small to do any work. 

  • jalfor
    25th Jan 2013 Member 0 Permalink

    The large size just doubles everything in both directions (a pixel would become 4 pixels). If you made it anywhere in between normal and large then you would need to use half pixels which don't work although theoretically it would be possible to rasterize a bunch of pixels that don't align with the screen pixels, it would be a lot of effort.

  • bimmo_devices
    26th Jan 2013 Member 0 Permalink

    If the c++ visual controls don't have smooth scaling, the whole idea would have to be coded into the powder toy which is

    jalfor:

    ...a lot of effort.

     

  • jacob1
    26th Jan 2013 Developer 0 Permalink
    there is just one problem with this (well, actually many ...), when things are saved, they would be loaded at different sizes for everyone, and we can't just adjust screen sizes randomly for people when they open saves. Some people like me have small screens, double size doesn't even fit for me. Anything made with a modified screensize could then not be saved, so it would be pointless to do. (and it does create layout issues, tpt++ may have fixed these but I have no idea)

    XRES and YRES are constants created with a #define anyway, even with c++ it's hard to get around that fact.
  • boxmein
    26th Jan 2013 Former Staff 0 Permalink
    @jacob1 (View Post)
    It's not that he means XRES/YRES resizing, I think he meant UI resizing while leaving particle maps intact.
  • Hatter
    28th Jan 2013 Member 0 Permalink

    @jalfor (View Post)

     You pretty much answered my question. Oh well.

     


    Edit:

     

    What do you mean its possible, boxmein?

  • Sergeant_Starfruit
    28th Jan 2013 Member 0 Permalink

    He means you can do it, but its hard to do and can be a hassle.

  • Simon
    28th Jan 2013 Administrator 0 Permalink
    As for actual simulation size, that's never going to change; but for scaling, the OpenGl version (which you have to compile yourself) has this feature.