This is just a simple property. I nearly didn't make a thread, but I haven't made a thread in a while and I thought this would be cool, so I hope some of you agree.
SPNG could absorb flammable liquids, such as oil or molten wax, and then it should be able to burn the liquid absorbed without any of the SPNG itself burning - only the volume of flammable liquid would burn first, and then the SPNG if the liquid is not replaced.
This would be a similar process to how damp SPNG currently reacts to FIRE. However, instead of WTRV being produced, it is instead FIRE. And this would obviously cycle until all the flammable substance has burned away. After it has all burned away, as I said, SPNG returns to it's normal state where it can be burned like normal.
This would be useful as another medium for flammable liquids; you could make a realistic candle, an oil burner or even some form of oil refinery. I can't think of many uses... I'm sure there are more, but I just thought it was cool, and it seems that cool things eventually end up in tpt .
My idea visually:
The OIL is absorbed by the SPNG, but is then burned by the FIRE at the top. More OIL is absorbed to replace the used up OIL.
The only problem here is that right now, sponge relies on the fact that it only absorbs and emits a single type of liquid, in its life variable. It would be a fancy trick to tell it how to use more than one.
Well, the life says how much water it is filled with already right now. The only problem is, would tmp2 just have one liquid or all of the flammable ones?
@cj646464(View Post) there are 256 slots for tmp 2, which is more than the amount of elements in the game, it is possible to have one per each flammable liquid, and there are only 6 (excluding acid) that are flammable. But this feature does not have to apply to all liquids... only a few like molten wax oil or nitroglycerin and the other water elements.
Feel free to make a separate thread though, wick sounds pretty cool.