STKM should be better.

  • greymatter
    20th Nov 2012 Member 3 Permalink

    The title says it all. I think STKM should be made better in TPT. I have never tried the powder game but a lot of my friends who play both TPT and powder game have said to me that the STKM (i think they are called players) in powder game are way better than in TPT. STKM in TPT has a ton of gliches. I Think they should be fixed.

    Some of them i know:

    Stkm Dies when it touches a WALL (The non-conducting wall that allows nothing through it)

    Stkm goes through some solids.

    Stkm does not properly respond to controls

    Stkm Jumps a different height every time

  • Dr-Nukinstin
    20th Nov 2012 Member 1 Permalink

    @greymatter (View Post)

    1. search before you make a thread

     

    @Everybody Else

    2. i hate to say it but the kids right, STKM is glitchy as hell and fixing that would make TPT better (not by much, but everything counts)

  • EqualsThree
    20th Nov 2012 Member 6 Permalink

    No.

     

    This is a sandbox physics game, not a stickman simulation game, you do realize we really don't update it much? 

  • dulix11
    20th Nov 2012 Member 0 Permalink

    GGGGRRRRRRROOOOAAAANNNN. Another one of these threads. Seriously, if the only reason you play TPT is because of the STKM, then you must have a mental disability. Anyway I think its cool that it jumps really high every time. Especially when you give it GBMB as its vomit/power. Stickman Spaghetti!

    @Dr-Nukinstin

    Fixing the STKM's glitches wont help TPT at all.

  • jacksonmj
    20th Nov 2012 Developer 1 Permalink
    Stkm Dies when it touches a WALL (The non-conducting wall that allows nothing through it)

     

    That doesn't happen for me. Can you make an example save?

     

    The head is meant to go through everything, including all solids. The feet shouldn't go through solids, but as you say STKM is a bit buggy and they sometimes do go through, particularly if they are moving fast and the solid is thin.

  • NF
    20th Nov 2012 Member 0 Permalink

    Last time i knew stkm doesn't die for no reason.

  • boxmein
    20th Nov 2012 Former Staff 0 Permalink
    STKM were originally added to stop the influx of suggestions, but as they were introduced, it's pretty much right that they should be treated the same as any element, fixing bugs etc.
  • therocketeer
    20th Nov 2012 Member 0 Permalink
    @greymatter (View Post)
    You should've seen how glitchy they used to be.
  • NF
    20th Nov 2012 Member 0 Permalink

    you should of @greymatter

  • greymatter
    20th Nov 2012 Member 0 Permalink

    @dulix11 (View Post)

     

    dulix11:

    GGGGRRRRRRROOOOAAAANNNN. Another one of these threads. Seriously, if the only reason you play TPT is because of the STKM, then you must have a mental disability. Anyway I think its cool that it jumps really high every time. Especially when you give it GBMB as its vomit/power. Stickman Spaghetti!

    @Dr-Nukinstin

    Fixing the STKM's glitches wont help TPT at all.

     

    I did not say i play TPT just because of STKM. But i do think STKM is an importent aspect of TPT that definitely makes it better. Fixing STKM's gliches WILL help TPT.

     

    @jacksonmj (View Post)

     

    jacksonmj:

     

    The head is meant to go through everything, including all solids. The feet shouldn't go through solids, but as you say STKM is a bit buggy and they sometimes do go through, particularly if they are moving fast and the solid is thin.

     

    EXACTLY.

     

    I had made a STKM game a few days back. The game was awsome and the idea was new, but...The STKM kept going to places i did not want it to go and kept dying when i wanted it to live. So the STKM's glich "collection" is really irritating.