Ok, first let me make this clear.
WE NEED A NON-FLAMMABLE GAS THAT DOES NOT GENERATE PRESSURE, OR HAVE ANNOYING PROPERTIES LIKE MAKING CARBONATED WATER OR MAKING PLANT GROW!
OK we need a stable gas other than C02.
What I think is dumb is that we have
NICE
LN2
Wheres nitrogen?
USES:
Realistic earth creating
Blue fiter for light
AIR! (So you ask, why can't we use ambient heat? Well, what if you want air in a certain area, but not in another? This would be great for power plants because it would be more realistic and easy to do. This is the main reason why we need nitrogen.)
An extra element for fusion.
"Conducting" pressure with air off
Changes required:
Coolant: A copy of the current ln2 (this should also be a one way heat conducter, it only conducts to other elemets, but they don't conduct to it. You can change temperature conducting with Console/Prop tool/Heat/Cool)
An AIR on and off tab in the top right corner.
Hmhm, I agree, but I HIGHLY doubt it would be added-.-
Reason?
Fusion? Nitrogen is not in any fusion process I know of. What is that? Some Illegitmate justification for this absolutely inert, pointless, REALISTIC Gas.
Using nitrogen to create realistic Air? Dont you mean a realistic atmosphere? And since when is Powder TOY an Air / Atmosphere Simulator?
"What if you want air in one area and not another?" <<--- Why did you not answer this and immediately follow with a statement about nitrogen being "Great power for plants because it would be realistic and easy"?
Since when is powder toy remotely realistic?
Since when does CO2 or NBLE burn, or generate pressure, for that matter?
Why did you argue:
WE NEED A NON-FLAMMABLE GAS THAT DOES NOT GENERATE PRESSURE, OR HAVE ANNOYING PROPERTIES LIKE MAKING CARBONATED WATER OR MAKING PLANT GROW!
and then state that we needed Nitrogen for: "This would be great for power plants because it would be more realistic and easy to do."
How do you plan on using an inert gas in a power plant? Would you like to know how "Easy" it is to make an powerplant with an inert gas? If it doesnt burn, generate pressure, and is stable, How exactly is it going to make a power plant work?
You go from saying it would make the game more realistic to: "Coolant: A copy of the current ln2 (this should also be a one way heat conducter, it only conducts to other elemets, but they don't conduct to it. You can change temperature conducting with Console/Prop tool/Heat/Cool)"
Since when is that realistic? And how is it an copy of LN2 if it only conducts heat, and LN2 is cold? It would no longer be a coolant but a heat conductor, in which case we have GLOW, CO2, FILT, HSWC, or any indestructible element in the game.
So, let me get this straight, you want:
An inert gas that is not flammable, does not generate pressure, and at the same time, you want it to be capable of being used in fusion, and conducting pressure if the Air Simulation is turned off.
Good luck getting this accepted into the game...
A word to the wise, think before you post. If you have a suggestion, evaluate potential flaws in the suggestion, try to answer as many as you can. Coding exeptions can be made in the case of some element functions, as can be demonstrated by most multi-Use elements.
Pointless suggestions that are lacking in aforementioned parameters can be expected to de-bunked and analyzed proper.
>.> we don't need textwalls here. Simply enough, the reason we don't have this is because we already have enough random elements that don't do much on their own. We're hesitant to add more elements if most of the people who check it out don't see where they'd ever even try using it for anything.