ragdoll

  • Neospector
    9th Nov 2010 Member 0 Permalink
    oink91:
    also how bout a dirt element? or fish?

    Um...dust for soil but WTF why would we need a fish?!
  • jma1111
    9th Nov 2010 Member 0 Permalink
    Z0MG1337H4X0R5
    It doesn't react with all.
  • Finalflash50
    9th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Hellome
    9th Nov 2010 Member 0 Permalink
    wikku9 why u say no to me i didnt say i wanted it, i was explaining why it wont be done!
  • HeyJD
    9th Nov 2010 Member 0 Permalink
    oink91:
    I am very sorry for my bad spelling im half british

    If your British that should mean that you have great spelling.
  • au5513lr
    15th Dec 2012 Member 0 Permalink

    there should be different types of fighter

  • Spock
    15th Dec 2012 Member 0 Permalink
    I recommend you use the search bar for what is a necro, and check the forums rules.

    I am just intending to save you from a (possible) bannable offence.
  • me4502
    15th Dec 2012 Member 0 Permalink
    @jma1111 (View Post)

    TheWiseEyes lied about that; his mod was hopeless. Moving solids would actually be quite menial to do, but would require time to get right. Also the lag produced by collision and rotation algorithms would cause them to be redundant. If someone wants to try however; make an element with the state set to none and velocities etc at 0, so you have to cause manual movement. In the update script assign a single element as the controller; and store an array of other 'objects' in the solid. The objects will be zombies; completely useless and dormant. Their brain is the control particle. Using trigonometry you should be able to correctly do rotation and collision bounces. For collision with other particles - the movement code would have to be modified.
Locked by cracker64: necrooo