I thought of this tool called the Sound tool(SNDT)
This tool creates soundwaves that can also be created in explosions, wind etc.
It works like wind or air tool, but it is way faster, making it stronger than air and wind. The sound tool is very similar to a sonic boom, so it can kill a stickman especially if it is loud. It spreads out as it gets farther, in the same time softer (darker). Its not a powder, liquid or gas. Its strength is depending on how big the cursor is. (like air)
Color:(black to white) it is darker when the sound is weak/soft, and whiter when the sound is louder/ stronger. It looks like wind and air in pressure or velocity display, but can be seen in every display options.
How it works: it increases pressure in the air depending on how strong/loud the sound is. The pressure in the air does not stay in the space as usual, but moves with the soundwave. It can break matereals. Examples are glass and brick.
Difference between the air tool
-It cannot move any powdered matereals, depending on the strength. The powdered matereals can only be moved when it is a sonic boom from an explosion.
-The softer sound can relax the stickman and manages to restore life, but kills it when it is too loud.
-it cannot sway the stickman, as the air tool does. But it can throw a stickman if it is very loud.
-does not have temperature (Ambient heat)
Soundwave(SNWV)
Quick and strong. Goes along with explosions (not fire). a.k.a sonic booms.
Its addition
The soundwave will go along with air pressure from explosions but travels faster (sonic boom).
*What I mean from the word loud is stronger. NOT HEADPHONES.*
And if it is possible, I hope Soundwaves and Sound tool will be in Powder Toy.
Err..isn't this already called PUMP?
And if your thinking about sounds in TPT, no, just no.
PUMP does this. This is just a more simplified version of PUMP.
Maybe that would work...
I am actually interested with the fact it will make explosions more powerful, but most of the other functions are either useless, or already in use by other elements.