Jacob1's Mod

  • jacob1
    13th Sep 2012 Developer 0 Permalink

    lorddeath:

    Hey jacob1 could you make a legacy version soon? im making a mod with angryspam98 and i cant use your mod...



    Soon I will try and compile one. I may sneak in some really quick bug fixes before though, like that you can't click usernames in the bottom row of saves, and some other things I forgot. I only need to compile without sse2
    Edit: Maybe this weekend
  • lorddeath
    14th Sep 2012 Member 0 Permalink

    K, that helps.

  • jacob1
    15th Sep 2012 Developer 0 Permalink
    I just compiled a legacy version of this without sse2, for older computers. I'm not completely sure if it actually is, but it should be. Get it here (direct download)

    Also, I haven't really had much time to work on this, I haven't done anything since the last version except fix a bug with PIPE (for tpt). I have done some stuff with tpt++ that I hope will be merged in (some already has been)
  • The-Fall
    15th Sep 2012 Member 0 Permalink

    Perhaps a Neutron fusion system that is like Mak'sprog's from his v.46.1 mod.

  • jacob1
    15th Sep 2012 Developer 0 Permalink
    @The-Fall (View Post)
    Can you describe what that is? How does it work? I have his mod now, but I don't really know what to do.
  • The-Fall
    15th Sep 2012 Member 0 Permalink

    He has neutrons, that are compressed, and that compression rate is expressed in the Life value, the neutrons decay into proton particles that are simmillar to electrons in that regard that they cause a spark. Fusion in his mod is attained by mixing Deuterium and Tritium, then hitting those with neutrons resulting in the effect seen after doing so. 

     

    Decay of the particles goes like this:

    Neutron > Proton&Electron & photons

     

    Neutrons move very slowly away from the center of the explosion, eventualy decaying into the Electrons and protons.

     

     

    To see what I mean, mix DEUT & TRIT in any container, and irradiate. 

  • jacob1
    15th Sep 2012 Developer 0 Permalink
    @The-Fall (View Post)
    Okay, it looks really cool, so I might add it sometime in the future. I was already going to add protons sometime too. It will be far into the future though that I actually do anything, because i'm busy with other stuff right now and am not really working on this much anymore.
  • cj646464
    23rd Sep 2012 Member 1 Permalink

    I love this mod. especially moving solids.

  • jacob1
    5th Oct 2012 Developer 0 Permalink
    Version 19.2 Released! The first new version in a month! I thought this would be done, but just randomly today I decided to make another version, because I really like the extra tpt++ comment length and wanted it in my mod.

    Version 19.2 10/5/12
    Allow longer comments on saves, and the comment box resizes to fit. Allow longer signs to be loaded in saves and make the sign creation ui larger to allow you to make signs the size they are in tpt++. Fix clicking usernames on the bottom row of saves not working. Add some minor simulation changes made in tpt and tpt++.

    I am using this as a replacement for tpt++ right now, it has many of the best features of it and many other good features it doesn't. If you don't like tpt++, this would be good to use for now. If there's anything from tpt++ you want in this, then you can just ask here, i'll see if it's possible to do. I might still do other versions if new things like new elements are added to tpt++.
  • Xorite
    5th Oct 2012 Member 1 Permalink
    Your mod is great jacob1. :-)