DTEC detection radius based on temp?

  • EqualsThree
    4th Sep 2012 Member 0 Permalink

    I was wondering, if we *could* make DTEC have a larger detection radius (can detect elements further) by raising it's tempature, and lowering it's radius by lowering it's temperature? (not the tmp1 and tmp2 values)

  • jacob1
    4th Sep 2012 Developer 0 Permalink
    Yeah, that makes more sense than what it is now. The tmp2 thing was just a quick customization thing I made for it, but temp would work a lot better. The problem is that it gets laggy fast, with a radius of 25 (current max) a lot of DTEC can slow the game down to 1 fps. Maybe it should search in a square shape, that might make it less laggy.

    If you didn't know, you can already do this with tmp2
  • EqualsThree
    4th Sep 2012 Member 0 Permalink

    @jacob1 (View Post)

    Maybe a limit (less than 25) on how far it can search for particles of it's ctype.

     

  • Box-Poorsoft
    4th Sep 2012 Banned 0 Permalink
    This post is hidden because the user is banned