I reckon it would be helpful if you could increase or decrease the temp of an entire element by like 1000 or something, and it would would actually add or subtract the original temp by the number imputed. Like if you have two dots of metal, and you want to increase the temperature of both of them - without using heat tool - by 100 or something, you could type in console: !set temp metl plus 100 or !set temp metl add 100. This would make heaps of jobs involving wifi and stuff so much easier because if you need to increase all the wifi temp by 1000, and there all scattered around the screen with a bunch of meltable stuff, you wouldn't want to add 1000 to each wifi individually, would you? You could just type in console: !set temp wifi plus 1000!
I am sorry if this idea is already implanted in or it's been suggested before and I haven't found it yet. :|
!set temp wifi +100
or !set temp wifi -100
(Because the temp scale in the console works in kelvin, so there are no "negative" values, and no need for a "+" anyway, so I think that could work.) --[[ Usage:
addtoproperty("variable", change, x, y)
addtoproperty("temp", -15, 100, 200) to remove 15 from temperature.
addtoproperty("tmp2", 100, 100, 100) to add 100 to tmp2.
addtoproperty("life", 10, 5, 1) to add 10 to life.
--]]--
function addtoproperty(property, add, x, y)
local value = tpt.get_property(property, x, y)
if typeof(value) == "number" then
value = value + add
tpt.set_property(property, value, x, y)
else
tpt.log("Can't add to type" .. typeof(value))
end
end
@Sergeant_Starfruit (View Post)
Would be easy, would just require a macro to be used easily, such as the one boxmein provided.
It just need to be officially implemented.