Version 82.0

  • Plutonium84
    27th Aug 2012 Member 0 Permalink

    Test it!

  • therocketeer
    27th Aug 2012 Member 1 Permalink
    When you close the save browser, it closes the whole game. It used to just return to the last save you opened.
  • R3APER
    27th Aug 2012 Member 0 Permalink

    Simon, please fix the issue with saving stamp parameters. It now requires me to save the whole 4x4 section, and that is really annoying. I grew accustomed to the old saving format before, now this requires more stamps to be made and deleted everytime there is extra stuff in close proximity to the thing i wanted to originaly save. eg., save a single pixel of wifi but it also picks up other surrounding particles in the 4x4 area of that wifi.

  • Simon
    27th Aug 2012 Administrator 0 Permalink
    @therocketeer (View Post)
    Yes, the 'x' button now closes the whole game.

    @R3APER
    You can adjust the position when placing
  • jacob1
    28th Aug 2012 Developer 0 Permalink
    @therocketeer (View Post)
    Press escape or open a save. I might add an option to my c++ mod if it's possible, like I just added to my c mod, because different people prefer different ways.

    @R3APER (View Post)
    @Simon (View Post)
    That is getting annoying to me too, I like how tpt now saves it on a 1 pixel grid (it used to be 4). Also, i'm not sure what you are saying Simon, saving is done on a 4 pixel grid, and it's a bug.

    I just opened a bunch more issues (I finally logged in with it). I'm used to comparing things to tpt by opening it with my keyboard shortcut, but now that opens tpt++, which is confusing.
    I really need to get started on my mod soon too, tpt++ is already in the beta autoupdate, and it won't be much longer until everyone gets it.
    I like the save browser it has much better, but some other things I think looked better the old way. It could just be me resisting change though, and it might also be caused by me seeing the old completely unfinished tpt++ and seeing some of the same bugs in it today that I expected to be fixed by now. I'll definitely try to change/fix some (minor) things, I thing I might start that before I start my mod and after I compile it.
  • Simon
    28th Aug 2012 Administrator 0 Permalink
    @jacob1 (View Post)
    In earlier builds, TPT++ had a 1 pixel selection, but I thought it would be better to have a 4 pixel selection and use the arrow/WASD keys to adjust placement.

  • jacob1
    28th Aug 2012 Developer 0 Permalink
    @Simon (View Post)
    Okay, but I think a 1 pixel grid would work better, I don't see a point in reverting a change made in tpt that everyone liked. The arrow keys would still work with one pixel stamps just fine, and a 1 pixel grid allows more customization in what exact area you are going to select.
    To me it sounds like R3APER is saying that the area you see yourself selecting is drawn on a 1 pixel grid still (but after testing it that doesn't happen to me)
  • Box-Poorsoft
    28th Aug 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • Uberness
    28th Aug 2012 Member 0 Permalink

    There's no history button anymore. (The little [7] in the bottom left corner.)

    Also, when browsing saves, clicking X closes the program instead of putting it back in the regular mode and PPIP should be in powered materials.

  • Sergeant_Starfruit
    28th Aug 2012 Member 0 Permalink