Gas density's and Neutrons

  • R3APER
    27th Jun 2012 Member 4 Permalink
    Reaper '12 [Gas density's and Neutrons]

    (I know many of you hate big blocks of text, so I am going to break this up into many different parapgraphs.)

    As it has occurred to me, many of the gases here on TPT either block or deflect Neutrons. The issue has been aroused in another thread discussing the issue of these gases blocking neutrons after being released from a certain material.

    Would it be possible for all the different gases on here to have different relative density's in relation to Neutrons? Such as Water Vapor represented by:

    Gas. ——————Formula.——————Molecular weight.—————— Density - ? -(kg/m 3 ) ————— (lb m /ft 3 )

    Water Vapor, steam.

    H 2o —————— 18.016.—————— 0.80.————— 0.048

    And then Hydrogen as:


    Gas. ——————Formula.——————Molecular weight.——————Density - ? -(kg/m 3 )—————(lb m /ft 3 )


    Hydrogen as: ————— H 2.—————— 2.016.——————0.0899.—————— 0.0056

    If I'm reading this correctly, Hydrogen is less dense than IRL water vapor. Perhaps this same lesson can be carried over to TPT, so if Neutrons were to be released in the presence of Hydrogen, perhaps it would slightly deflect the Neutrons, by a given percent ratio in comparison to the deflection rate (which would be even higher than Hydrogen) of Neutrons deflecting off of Water Vapor.

    This would add realism, but only the interesting type. Plus it would be a great solution for an old issue. Solving this issue would fix so many problems, and open so many doors for new ideas and saves. Please consider this idea and how it may affect future reactions, for the better.

    Please comment below. Thanks!

    Special credit for the idea goes to therocketeer for his great insight into this issue. Thanks!
  • boxmein
    27th Jun 2012 Former Staff 1 Permalink
    I totally understand what you mean, but I think the gases right now reflect or eat neutrons due to dead angles and reflection code. It could be made into a full-blown feature like this one, of course.
  • R3APER
    27th Jun 2012 Member 0 Permalink
    @boxmein (View Post)
    That's what I'm saying. If they could make a new feature that controls the deflection, this could be a very cool new system.
  • therocketeer
    27th Jun 2012 Member 1 Permalink
    @R3APER (View Post)
    I love your ideas, man. They all need consideration, and this is definately one of them.
  • R3APER
    27th Jun 2012 Member 0 Permalink
    @therocketeer (View Post)
    Thank you so much! Wait I almost forgot you were the one who also helped formulate this new idea! :D don't worry I gave you credit in the first post of this thread.

    Edit: I just fixed an autocorrect typo. If you read the mistake it has now been fixed.
  • R3APER
    8th Jul 2012 Member 0 Permalink
    Bump. Any approval from the developers as to whether or not this is a feasible change to be considered?
  • nmd
    8th Jul 2012 Member 0 Permalink

    @R3APER (View Post)

     Hopefully this is added into the upcoming realism feature

  • R3APER
    8th Jul 2012 Member 0 Permalink
    I don't want this in a any realism feature. It needs to he added to the basic form of TPT, as many of my other suggestions go off the simple basis of neutrons being able to pass through gas. If they add an element that requires this feature, and this feature is ony presentable in a selectable option, if someone forgets to turn the option on, then the element won't work. This is something that shouldn't be presented as an option. It will only work as a solid addition.
  • nmd
    8th Jul 2012 Member 0 Permalink

    @R3APER (View Post)

     I was worried about saves being broken....

  • R3APER
    8th Jul 2012 Member 0 Permalink
    @nmd (View Post)
    Not many people make saves out of gas and neutron's. The fallout of ruined saves will be less than minimal.