I just realised something-powder toy has no dirt.
It has dust, yes: but no dirt
Here are my ideas:
~Dirt-Heavy particle like dust, does not burn - acronym DIRT
~mud-is created when dirt is mixed with water (of any sort) very heavy.
~quicksand-created when mud and sand are mixed togather. makes stickmen and fighters get sucked in.
tell me what you think!
SAND + DUST = You got DIRT without wasting a element slot.
Doesn't have any useful characteristics, as stickmen are rarely used in simulations today.
fair enough