Multiplayer saves!

  • mrlinux12321
    11th Jun 2012 Member 0 Permalink

    So, here's how they would work. The multiplayer saves are scrolling, so they have more room, and you can choose their size. Everyone who enters gets their own stickman. The save owner gets to edit anywhere,  but normal users can only edit areas selected by the owner. You can chat through the console. Only the owner can use Lua scripts and property edit scripts. The vote system would work the same, but there would be different pages, separate from the normal saves.

  • therocketeer
    11th Jun 2012 Member 0 Permalink
    @mrlinux12321 (View Post)
    Rejected many times. Multiplayer would be very complicated and there would also be issues with the different speeds people's tpt run.
  • Sylvi
    11th Jun 2012 Moderator 0 Permalink

    Unessesary and complicated.

    You're adding more load to the server and this would lead to more problems for moderators and developers.

  • Awes0me
    11th Jun 2012 Member 0 Permalink

    minecraft much

  • therocketeer
    11th Jun 2012 Member 0 Permalink
    @Awes0me (View Post)
    >implying minecraft is the only multip!layer game.
  • boxmein
    12th Jun 2012 Former Staff 2 Permalink
    @Lockheedmartin (View Post)
    Actually, this idea is new, I for one don't remember ever hearing such before. It's pretty innovative, but it's too far out. If someone managed a server-client multiplayer Powder Toy mod, then it'd definitely be awesome. It would have its problems though. Permission boxes, etc.
  • shroom207
    12th Jun 2012 Member 0 Permalink

    @therocketeer (View Post)

     Actually there are more Multiplayer games on the internet...

     

    @mrlinux12321 (View Post)

    And also... Just absolutely no.. Sorry but yeah way too much coding and it woulden't even pay off. And it would also stress the servers.

  • mrlinux12321
    12th Jun 2012 Member 0 Permalink

    foreveralone.jpeg

  • therocketeer
    12th Jun 2012 Member 0 Permalink
    @shroom207 (View Post)
    I was indicating his implication, perhaps I should've made it more clear....