Edited and Updated.
Basically my Idea is that LCRY's TMP Number will store the DECO layer color for that particular LCRY particle - Which can be used for Animation. Since I'm not asking for a new element, it can be implemented more easily. Since TMP Values can be save in upwards of over 65,000, that gives users over 65,000 frames they can use for animation, they just need time.
How it would work:
LCRY1 Tmp 1: Red, Tmp 2: Blue, Tmp 3: Yellow
LCRY2 Tmp 1: Blue, Tmp 2: Yellow, Tmp 3: Red
LCRY3 Tmp 1: Yellow, Tmp 2: Red, Tmp 3: Blue
Then the DECO'd LCRY is switched on, the tmp# will increase by 1 for every Frame that increases by 1, going to the next colored frame until the Tmp# reaches its max, then it automacally restarts the sequence, allowing for Automatic Animation, on a LARGE SCALE, best of all - Requiring NO ELECTRONICS AT ALL!
USES: Animations of Any Size, Animated Signatures, Flashing Lights, Cool Effects, and much more!
Changes that could prove benificial to TPT and users if Implemented:
Console Command for Fast Color Changing when it comes to custom particles:
(!Set Color LP# TMP# R# B# G#) or (!set color lp# tmp# r# b# g#) *Both without ( and )*
Color: Tells program to iniciate Color Layer
LP#: LCRY Particle Number - Tells the program which LCRY Particle to apply color to. (Enter any Value from 0-235008)
TMP #: TMP Number Value number, Not Tmp2, or Tmp3 - Tells the program what TMP Value it should set the LP# to. (0-65000)
r (or R): Red - Tells the Program what Value to set the DECO Layers Rer Value to. (0-255)
b (or B): Blue - Tells the Program what Value to set the DECO Layers Blue Value to. (0-255)
g (or G): Green - Tells the Program what Value to set the DECO Layers Green Value to. (0-255)
When done, Press 'Enter' to iniciate changes.
Does this sound easy enough?
Is it simple to use?
Any questions or comments, please post them, and tell me what you think. I hope it makes it!