I was using pt and experimenting with metal. I realized that the metal goes from orange to molten metal. But metal should turn white first. When metal turns white It is easily bent with pressure. It means it is on the brink of melting. Their should be a change in animation for metal. It should go red orange white. When it is white It should also have the property of bending with pressure greater than 20 (or with gravity). This would make it kinda like a pt semi-solid. It isn't a movable solid though because it is an a kind of powder/liquid form. This could be useful for more elaborate switches that react to heat. So tell me what you think of the idea.
@Minishooz(View Post) No. Bmtl shatters with pressure, there is too fine a line between bending and shattering, so if Metl doesn't shatter, you won't have to worry about accidentally applying too much pressure to get the bending effect.
If the metl bent with pressure and heat, would it act like goo for say, 10 frames then solidify? That might be cool for the game.
@R3APER(View Post) Then it would break saves, how about you can enable or disable it using the tmp value, like: METL tmp: 10 METL would be bendable. METL tmp: 0 METL can't be affected by pressure.
It is basically the same thing as breaking METL but without gravity. But you wouldn't want it to be like GOO. If a METL particle is not touching 2 other METL particles then it cannot be affected. Solved. And btw @ZER02541714 shouln't this go in the suggestions forum?
@Minishooz(View Post) Hey everyone! Let's make one big element with tons of different "modes" for whatever it may do! For example, at TMP1 it burns, but at TMP2 it melts like metal! And conducts!
So, basically, multielements. Can't tell if pointless, I don't like the idea. Sorry.
@boxmein(View Post) Thats like having the elements powered clone on and powered clone off or subtraction filt and addition filt. What is so bad about modes? D=