[VELO] Solution to moving solid

  • vanquish349
    17th Apr 2012 Member 0 Permalink
    @code1949 (View Post)
    they can code it fairly easy the real trouble is do they want too.
  • jenn4
    17th Apr 2012 Member 0 Permalink
    Well, the FILT thing would need another element type, because only energy type elements can pass through FILT by now.
  • Catelite
    17th Apr 2012 Former Staff 0 Permalink
    We don't need to base anything off of FILT in order to make moving solids. We need to make a system for recognizing groups of particles as objects, and another array for assigning points so that the objects made don't fall through already-existing objects.
  • boxmein
    17th Apr 2012 Former Staff 0 Permalink
    @Catelite (View Post)
    Wait...
    When you created STKM with the head moving as whole...
    Could one also hit-test efficiently with the head radius?
    This question was brought up in the IRC some time before, but the inefficiency killed it. Most likely not then.. Idea of thought for others here!
  • rdococ
    18th Apr 2012 Member 0 Permalink
    @boxmein (View Post)

    Hey. that was a good idea for using the stickman's head as a base for moving solids! Since the stickman head can move left, right, up AND down, we could create a particle that moves like the stickman head.

    @boxmein (View Post)

    I know of a Lua script that codes an element that can move in all directions.