We don't need to base anything off of FILT in order to make moving solids. We need to make a system for recognizing groups of particles as objects, and another array for assigning points so that the objects made don't fall through already-existing objects.
@Catelite(View Post) Wait... When you created STKM with the head moving as whole... Could one also hit-test efficiently with the head radius? This question was brought up in the IRC some time before, but the inefficiency killed it. Most likely not then.. Idea of thought for others here!
Hey. that was a good idea for using the stickman's head as a base for moving solids! Since the stickman head can move left, right, up AND down, we could create a particle that moves like the stickman head.