Radiation will not be an elemant, but an effect. When you use electrons, photons, neutrons, etc., they release radiation. If you only use a little neutron or photon in an area, radiation will be small. However during a nuclear power plant meltdown, or during the explosion of a DEUT bomb, radiation is heavily intensified.
Radiation, as we know, is invisible, tastless, and odorless. So my idea is that another simulation is created. This will be called Radiation Simulation. It would be similar to ambient heat view, with different colors in the air, signifying different temperatures. Radiation view will be represented by different shades of green and/or yellow. The more vibrant/intense the color is, the more radiation there is.
So, what is the point of adding radiation? I think adding radiation will pave way for more elements, like a geiger counter, or a radiation shield. Radiation itself would make bombs more devastating and more intricate to build. Stickmen and fighters could slowly die from radiation, if the heat and pressure from the bomb did not kill them first. Radiation would make bomb shelters more crucial, and if radiation shields and geiger counters are implemented, they would have to be stocked into bunkers and shelters.
Finally, the way radiation spreads, and how long radiation lasts. With air and wind, the radiation can be blown about, affecting more of an area, this is called fall-out. In a space-like environment, where gravity/air are off, then radiation would rest in one place. Now, the time it lasts. In nuclear meltdowns, like at the Fukishima plant in 2011, or at Chernobyl in 1986, radiation lasts decades upon decades, maybe even a century. In nuclear explosions, like Hiroshima and Nagasaki, radiation lasts only a few years, and the area is habitable again. The reason is that the devastating factor of a nuke is the fire and pressure, not the radiation, which is a side-effect.
What do you think? Is this a good suggestion, or is it better left out of the game? Comments and critiques are welcome.