TPT being Limited by its file size.

  • The-Fall
    17th Feb 2012 Member 0 Permalink
    For What ever reason, I have noticed that the Additions to TPT are limited in some ways due to an Increase in TPT.EXE 's size. 
    This is a Powder sim, with Air pressure and velocity, Heat, and Newtonian Gravity smashed down to the size of not quite a megabyte. I would download this if it were larger.
    Why let the Executable  size limit possibilities?
  • Sylvi
    17th Feb 2012 Moderator 0 Permalink
    Do you really want to download and install 25 mb for the game every update? And this game is not only for you, but other people too.
  • jacob1
    17th Feb 2012 Developer 0 Permalink
    I don't think the file size is limiting anything, the reason faster gravity calculations weren't added was because it didn't work on older computers, but it has been fixed by now I think.

    Also, the size of the powder toy was already reduced by a lot somehow. Version 7 of my mod is about 3x larger than version 8 is (1.3mb), so they have a lot of room to add more stuff before the powder toy gets up to the size it used to be.

    Edit: I also wouldn't mind if the file size was larger, but 25mb might be a little too large. I don't know what would ever make it that large anyway.
  • Minishooz
    17th Feb 2012 Member 0 Permalink
    @Lockheedmartin (View Post)

    Not much peeps would have a computer so slow to complain about that...
  • The-Fall
    17th Feb 2012 Member 0 Permalink
    Exactly. Fast Fourier transform Gravity was nearly put off the table, due to simons concern over size. 
  • Pilihp64
    17th Feb 2012 Developer 0 Permalink
    Size != content.

    You can smash quiet a bit into a megabyte, games like Portal 2 which are 10GB are full of textures and models, powder toy has none.

    Also some people are on dial-up, downloading even a megabyte can take quiet a while.
  • Lynxrufus
    17th Feb 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacksonmj
    17th Feb 2012 Developer 0 Permalink
    Features are mostly limited by the small number of people contributing to development, and the fact that more features generally means the game runs slower. There's no point in adding a feature that makes the game unusably slow.


    @The-Fall (View Post)
    I used to think that was the reason for not using FFT gravity, but https://powdertoy.co.uk/Discussions/Thread/View.html?Post=185623

    Simon:

    @jacksonmj (View Post)
    I'm not too bothered about the executable size, it's the crash on previous versions of Windows (pre-Vista) that is preventing it from being enabled.
  • Simon
    17th Feb 2012 Administrator 0 Permalink
    It was one of the reasons I wasn't too sure about adding FFT. Python was a major issue, it would have added 10MB to the executable size, and I have to pay for bandwidth, every time we push a new update, hundreds of thousands of people download the update, a 10MB update would not be a good idea.
  • Lynxrufus
    17th Feb 2012 Banned 0 Permalink
    This post is hidden because the user is banned