Someone fix this bug!

  • jacksonmj
    11th Feb 2012 Developer 0 Permalink
    @Videogamer555 (View Post)
    My main objection to extending the air grids off screen is the effect on speed (also, everything @cip (View Post) has just written).

    I feel there are several more important things to worry about with air sim. For example:
    • Ambient heat - energy is not conserved
    • Ambient heat - should change pressure when air is heated, instead of using ptypes[t].hotair variable to make hot particles generate pressure
    • Pressure cannot spread faster than 1 cell per frame
    • Convection with different gravity modes

    Also, I'm jealous of Dan-Ball's vorticity... @_@


    Sorry, but I'm not planning to spend much time trying to fix this at the moment. I'll make a note of it on my todo list, but it could be a very long time before I actually do anything about it (if there is anything that can be done).

    If you manage to implement a better method of dealing with edges than the current one, I'd be very happy to have a look at it.
  • Simon
    11th Feb 2012 Administrator 0 Permalink
    Issues with the air/fluid simulator are difficult to approach because the code is not well understood by many of the developers (including myself)
  • Colt
    11th Feb 2012 Member 0 Permalink
    @Simon (View Post)
    Aren't there ways to test how the codes interact? Perhaps through changing the codes in a beta mode and see how they change I guess. And I do so believe the pressure grids need to be made so they (pressure waves) spread alot faster.
    Perhaps make a viewing mode for very minute pressure waves?
  • cip
    11th Feb 2012 Member 0 Permalink
    It's not just TPT. A general problem with source code is that developers don't understand it, even when they write it, unless they're drunk.