Hidden metal (painted black exactly R=0 G=0 B=0) for decoration mode should AUTOMATICALLY not display "sprk" flowing through them (while decorations are turned on). Near black like (R=1 G=1 B=1) would still show SPRK (as it does now).
@Darkyhard(View Post) It's quite simple, coding a function that null the spark glow effect when the deco is 000 otherwise you could set bg to normal (press 8)
@Darkyhard(View Post) It's quite simple, coding a function that null the spark glow effect when the deco is 000 otherwise you could set bg to normal (press 8)
My idea is better. If you use "normal display" with the 8 key, EVERYTHING that depends on the effects of fire mode to look "cool" will have their effects removed as well.
Huh? Fire mode is prettymuch short for glow and normal display don't got any glow at all. If you mean the sand effect you can look in the right upper corner
@lillepallt(View Post) No offence but you're stupid. He means that normal display nullifies the prettyness of everything that's glowing. @Videogamer555(View Post) Indeed. @Videogamer555(View Post) I agree with this suggestion. (who would bother to look close enough to see that those fancy rocket trails are actually there)