Videogamer555:
They are not saying Electrons+Neutrons=Hydrogen, you misunderstand. They are saying that in the game, this is the reaction.Well I know this isn't designed to be realistic, and that might explain why protons haven't been added yet, but to say that electrons+neutrons= hydrogen is flat out WRONG!!!!!!! This reaction NEVER makes hydrogen.
electrons+protons=hydrogen. So if you refuse to add protons, then fine. At least don't then go and try to make it up by saying electrons + neutrons = hydrogen, because it DOESN'T! If you want something to add to electrons to make hydrogen, then you also will need protons, plain and simple. Even if the ONLY PURPOSE of protons is to colide with electrons to make hydrogen (and thus protons have no special reaction with any "elements" other than neutrons), I say that protons SHOULD be added, and the reaction between electrons and neutrons that makes hydrogen should be REMOVED.
Fuck you! It is my idea!
I written it before! But they not understood me.
And if you want, you may code matter and effects for yourself with VC++
Step 1) Go to WIKI > How to build --- Win32 code setup.
Step 2) download cracker's powder, and Visual C++
Step 3) Copy source files and folders from zip to your {created} project folder {may create this folder in C:\My documents...}
Step 4) Run VC++ and open project file "crackerpowder" {not solution file}, then open powder.h in includes.
Step 5) About protons electrons vodorod hydrogen etc...
Open the file "elec.c" , which locate in src\elements
THEN FIND THIS SENTENSE:
if ((r&0xFF)==PT_NEUT)
{
part_change_type(r>>8, x+rx, y+ry, PT_H2);
parts[r>>8].life = 0;
parts[r>>8].ctype = 0;
}
And change PT_NEUT to your particle or element, which will be changed to H2
For example I changes that way:
if ((r&0xFF)==PT_p)
{
part_change_type(r>>8, x+rx, y+ry, PT_H2);
parts[r>>8].life = 0;
parts[r>>8].ctype = 0;
}
But for it you SHOULD HAVE
PT_p or PT_PROT
If you haven't this elements, than you should delete this sentenses, and compile
GOODLUCK)))))))))))))))