Stamp save broken!

  • code1949
    6th Sep 2011 Member 0 Permalink
    @Videogamer555 (View Post)
    Yes, but more people may find it user-friendly.
  • jacksonmj
    6th Sep 2011 Developer 0 Permalink
    @Videogamer555 (View Post)
    Please explain more about why you don't like it, preferably without capitalising words. Why was jumping to the nearest 4 pixel boundary useful? Why do you find it so different from the previous way stamps were made?

    The only reasons I can see in your posts are:
    "I got so used to the old way"
    "you always knew by just looking at it, how many pixels would be selected"


    Also: I've just pushed a fix for cursor position offset to my github branch
  • Videogamer555
    6th Sep 2011 Member 0 Permalink

    jacksonmj:

    @Videogamer555!159810
    The only reasons I can see in your posts are:
    "I got so used to the old way"
    "you always knew by just looking at it, how many pixels would be selected"

    At least one of these must be a good reason.


    jacksonmj:

    @Videogamer555!159810
    Also: I've just pushed a fix for cursor position offset to my github branch

    Which is useless because it means I'm going to have to download a mod to use is, and TPT saves made by mods don't work in regular versions of TPT.
  • Neospector
    6th Sep 2011 Member 0 Permalink
    @Videogamer555 (View Post)
    Silly, @jacksonmj works on the official Github. T______T
  • Videogamer555
    7th Sep 2011 Member 0 Permalink
    The 1 pixel accuracy is good for particles in general, but if I have specific walls I want to copy (which are 4-pixel aligned) or if I have particles that I very carefully made 4-pixel aligned (by starting in the upper left corner of the window) then it is much harder to copy what I want.
    Problem is the save cursor (when in the act of saving) used to jump to the nearest 4-pixel boundry as you were dragging it arround, so I could always tell when I got my already-alligned parts in the save box. Now I have to GUESS where the 4-pixel allignment of the save box is, and squint and put my face right up by the screen so I can see when the one pixel allignment also matches the 4-pixel allignment I need (and it requires that now I have an EXTRA STEADY HAND when doing it too because the smallest movement will make me lose that 4-pixel allignment when it moves by just one pixel).