Good Idea for future Powder Toy??!

  • wizardoz8
    13th Jul 2011 Member 0 Permalink
    I dont know if it is possible but maybe have an option to scroll left or right to have more space to build stuff.
    not an unlimited amount of space cuz thats just stupid.
    scrolling left or right would allow for much bigger and better creations

    comment if you think its a good idea or not
  • MasterMind555
    13th Jul 2011 Member 0 Permalink
    @wizardoz8 (View Post)
    It will cause massive lag.
    Look now, big creations have lag, with that big creations will have HUGE lag and no longer be fun
  • me4502
    13th Jul 2011 Member 0 Permalink
    @MasterMind555 (View Post)
    if it does get optimized enough this MAY be possible... but for now its way to laggy
  • pilojo
    13th Jul 2011 Member 0 Permalink
    @me4502 (View Post)
    Or with their plan to make tpt in C++. That could reduce lag a bit.
  • randalserrano
    13th Jul 2011 Member 0 Permalink
    If the devs are planning on making tpt in C++, that is the first I have heard of it...
    I have been wanting to do it myself, but still need to learn a lot to actually start doing still.
  • TheTempest
    13th Jul 2011 Member 0 Permalink
    C++ TPT? This sounds interesting.... FPS above 25, here I come :D
  • jalfor
    13th Jul 2011 Member 0 Permalink
    @all
    How different are C and C++ Syntaxly, I would have thought it wasn't TOO hard to move it...that wasn't a rhetorical question btw, I actually don't know.
  • randalserrano
    13th Jul 2011 Member 0 Permalink
    there are subtle differences between the two, but those subtle differences will change a lot in the coding of tpt.
  • DerpLord
    13th Jul 2011 Member 0 Permalink
    Subtle differences? Have you actually coded in both of these languages or are you just guessing? They're pretty different, and not just syntactically.
  • Neospector
    13th Jul 2011 Member 0 Permalink
    @DerpLord (View Post)
    Pretty different when you get deeper into it.
    A lot of the basics are near exact, if not exactly the same.