@gamax92(View Post) Don't you think watered SPNG is better? It may dissapear with BOMB, but it makes water vapor, that makes some things kinda useless for a time.
@Videogamer555(View Post) It is a glitch caused when switch touches bizarre when being turned on, it is in a front-page save. It is highly probable that it will be fixed next version/beta.
To heavily damage this (or any other save of a large structure), and if you have access to one of the later versions of TPT with LUA console, type and enter one (or both) of these commands at the console: tpt.set_pressure(0,0,160,100,256) tpt.set_property("temp",10000)
Now unpause with spacebar. For the pressure command, any solid that's pressure sensitive (glass coal etc) will immediately disintegrate into powder. Goo will disapear over time once exposed to this much pressure. As the pressure dissipates at the edge of the scene, a pressure gradient will form, resulting in high velocity winds that will blow powders, liquids, and gasses all over the place, even removing material from the scene by blowing it off the edge. Think instant pressure explosive.
For the temperature command, all temperature sensitive materials will melt, vaporize, burn, or explode. Think everything falling into the sun
Combined, it's an ultimate nuke. I'd like to see you make your bunker, "console command proof", LOL.
@Videogamer555(View Post) That defeats the entire purpose. A super-bunker protects you against bombs, it does not protect you from things that manipulate matter. What you said is like saying "I can erase it using the erase tool"
@desred3(View Post) GPMP can deflect projectiles but you'll have to make sure that your bunker won't be shattered by it.