Some fixes to old elements are in order.

  • Celo753
    27th Jun 2011 Member 0 Permalink
    @Videogamer555 (View Post)
    Actually, C5 creates hell pressure.
    Btw, powder toy is not trying to be realistic.. its a toy.
  • Videogamer555
    27th Jun 2011 Member 0 Permalink
    I suck at C programming, and hey I even tried compiling and UNEDITED version of TPT on the latest version of VC++ Express, following the tutorial to the letter, and guess what it didn't finish linking after it compiled. It crashed in the last step. And the "technical service" provided by Cracker 64 was USELESS! Talking a fellow TPT user (who does have modding experience) into making me a customized mode would be like asking a famous singer to sing at my friend's birthday party. TPT devs (and modders) are elites and don't care about the commoner, and will brush off any ideas by commoners, just like celebrities don't care about the commoner. So I doubt I could convince a known TPT modder to make a mod for me to my specifications.


    And one other thing, that rising of hot air that it is said would break saves that were already made based on heated air, would NOT break saves if it was added as another check box in the options menu.
  • code1949
    27th Jun 2011 Member 0 Permalink
    @Videogamer555 (View Post)
    Randalserrano started off like you: suggesting things, now he's modding them so don't say that the guides are useless, if the guides can't help you, ask for help.

    Please explain uses of hot air other than realism.

    Plead-for-destruction tailors his mod to the specifications of the people he work for, if you can convince one of those people he answers to that your ideas have uses, you'll be able to get your way.
  • Videogamer555
    27th Jun 2011 Member 0 Permalink
    Hot air rising is more than realism, a switch that would turn it on would allow for a whole new realm of remote detonated devices. Put some explosive at the top of the level, turn on air heat, and then turn on my suggested switch for realistic hot air boyancy (hot air goes up, cold air goes down) and now the explosives at the top will explode to a heat source (WALL atomata particles) after a while, but the ones below it and to the sides will take even longer to explode (depending on other air currents present and on the rate that the heat diffuses through the air).

    Also if only 2 new particles are EVER added to TPT they would be the official adoption of MaksProgs pressure explosive (I mean his actual code, not just the concept, so long as he's willing to let the TPT devs use his code; as his is the BEST EVER implementation of presure explosives, and in fact he's smarter than the official devs as his pressure explosive doesn't have the bugs that the devs claim it should have which means he know special coding techniques that even the official devs couldn't figure out). And the other particle that ABSOLUTELY MUST be added to the official version of TPT is Breakable Powered Clone (BPCL). This would allow explosives of C5 to be triggered by a BPCL holding CFLM that when activated by electricity would release that CFLM setting off C5, and the pressure that released would destroy the BPCL (whereas ordinary Powered Clone would stay in tact and keep spewing CFLM), thus making an electrically detonated c5 device, that (like a real bomb) would have none of itself remaining after detonation (or alternatively make a new C5 that would be electrically detonatable).
  • code1949
    27th Jun 2011 Member 0 Permalink
    @Videogamer555 (View Post)
    Pressure explosive can be made using 9 pixels.
    Edited by code1949, 2011-06-27 10:02:28
  • vanquish349
    27th Jun 2011 Member 0 Permalink
    @Videogamer555 (View Post)
    firstly when did devs say that pressure explosive would cause errors.
    secondly simon coded a pressure explosive and didnt like it. so he got rid of it
    thirdly you keep on think that makprog mod is so good and keep on refering to it and you think he is better than the devs. why do you think that
  • code1949
    27th Jun 2011 Member 0 Permalink
    @vanquish349 (View Post)
    Good point, if was as good as @Videogamer555 thinks he is, he would have same title as @cracker64.

    Videogamer555:

    (I mean his actual code, not just the concept, so long as he's willing to let the TPT devs use his code; as his is the BEST EVER implementation of presure explosives, and in fact he's smarter than the official devs as his pressure explosive doesn't have the bugs that the devs claim it should have which means he know special coding techniques that even the official devs couldn't figure out).

    It is the only pressure explosive, I doubt the developers cannot code pressure explosive as they code THDR! There are no "special" coding techniques. Anyway, MaksProg could have submitted his mod for amalgamation into the official version, either he didn't want to or the developers didn't want it. It is not your decision!

    Also stop suggesting rising air because: @jacksonmj (View Post)
    says that @Simon is experimenting with it.
    Edited by code1949, 2011-06-27 11:26:14
  • Raw
    27th Jun 2011 Member 0 Permalink
    I would really like to see NEUT being able to pass through NITR and SPRK again.
  • code1949
    27th Jun 2011 Member 0 Permalink
    @Raw (View Post)
    Neut passing through SPRK... that sounds very useful.
  • JH-Darkfire
    27th Jun 2011 Member 0 Permalink

    And the other particle that ABSOLUTELY MUST be added to the official version of TPT is Breakable Powered Clone (BPCL). This would allow explosives of C5 to be triggered by a BPCL holding CFLM that when activated by electricity would release that CFLM setting off C5, and the pressure that released would destroy the BPCL (whereas ordinary Powered Clone would stay in tact and keep spewing CFLM)

    Encase BCLN in C4. It explodes on contact with spark.