Reference for Movable Solids Suggestions

  • InfernoIVIVIV
    17th Jun 2011 Member 0 Permalink
    I had a theory. I cannot mod for crap so i have no idea if it would work though. What i think is that a solid's life determines its placement, in other words, right before it dies it "clones" 1 pixle of it's self infrount. Pressure may also lower life to create a "appearance" of faster speeds. Also, in relation to other materials and connection problems, when the particle touches a different particle with 0 life then the "chain" ceses to form and the particle dies and disipears, leaving a 1 pixle gap. Tell me what you think.
    Edited by InfernoIVIVIV, 2011-06-16 19:05:43
  • Klotzstein
    17th Jun 2011 Member 0 Permalink
    !set vx[y] spng/goo [variable]
    is that hard?
  • frank22
    17th Jun 2011 Member 0 Permalink
    @Klotzstein
    thats very buggy and usually the whole thing never moves

    If you want to see exactly what kinda movable solids we want look at oe-cake's rigids
    now thats awesome
    although oecake itself...is...ermm....it...um...needs a lot of work
    allright, its a fail....i mean its super fake
    sorry whoever made it:D but TPT is better
  • ubuntupokemoninc
    17th Jun 2011 Member 0 Permalink
    i had a ok movable solid on my mod, but, i'm remove it i my next verson
  • TheWiseEyes
    17th Jun 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • JH-Darkfire
    17th Jun 2011 Member 0 Permalink
    @frank22 (View Post)
    Create photon object.
    !Set vy phot 0
    !Set vx phot 3
    !Set type phot spng
    Edited by JH-Darkfire, 2011-06-17 07:08:31
  • Ace
    17th Jun 2011 Member 0 Permalink
    @TheWiseEyes (View Post)
    Please, no swearing.

    Well, I'm thinking that if we have an object that checks all of the particles of same type around it then changes it velocity to match up. Probably everyone has though of that before, only problem is that it would be glitchy as it only checks the particles one by one not all at once.
    Edited by Ace, 2011-06-17 09:30:25
  • mniip
    17th Jun 2011 Developer 0 Permalink
    i actually know how to remove glue bug
    just when drawing solid all particles on edges should have tmp=1 (or somthing like that)
    then we just improve searching engine to stop recurrent search when tmp==1
  • JH-Darkfire
    17th Jun 2011 Member 0 Permalink
    The only reason movable solids would not work is because you cannot tell the particles to connect. If you were able to do this, all other problems are easy.