I had a theory. I cannot mod for crap so i have no idea if it would work though. What i think is that a solid's life determines its placement, in other words, right before it dies it "clones" 1 pixle of it's self infrount. Pressure may also lower life to create a "appearance" of faster speeds. Also, in relation to other materials and connection problems, when the particle touches a different particle with 0 life then the "chain" ceses to form and the particle dies and disipears, leaving a 1 pixle gap. Tell me what you think.
@Klotzstein thats very buggy and usually the whole thing never moves
If you want to see exactly what kinda movable solids we want look at oe-cake's rigids now thats awesome although oecake itself...is...ermm....it...um...needs a lot of work allright, its a fail....i mean its super fake sorry whoever made it:D but TPT is better
Well, I'm thinking that if we have an object that checks all of the particles of same type around it then changes it velocity to match up. Probably everyone has though of that before, only problem is that it would be glitchy as it only checks the particles one by one not all at once.
i actually know how to remove glue bug just when drawing solid all particles on edges should have tmp=1 (or somthing like that) then we just improve searching engine to stop recurrent search when tmp==1
The only reason movable solids would not work is because you cannot tell the particles to connect. If you were able to do this, all other problems are easy.