Official Game Feedback

  • ArtMaster
    5th Aug 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • ninjaleon2
    5th Aug 2011 Member 0 Permalink
    please add tnt
    and more explosive 
  • code1949
    5th Aug 2011 Member 0 Permalink
    @ninjaleon2 (View Post)
    We already have TNT.
  • me4502
    5th Aug 2011 Member 0 Permalink
    @code1949 (View Post)
    @ninjaleon2 (View Post)
    wow... amazing...

    i think there are enough explosives already personally, id like to see some more elements that have actual chemical realism
  • JoshinatorKy
    5th Aug 2011 Member 0 Permalink
    @ninjaleon2 (View Post)
    image



    Did anyone other than me notice that there are only maybe 5 forum regulars? (people who post more than once a day)

    What happened while I was gone for a few months?
  • Simon
    5th Aug 2011 Administrator 0 Permalink
    Version 72.0 beta changes the behaviour of some electronics and the life is decremented to make electronics more predictable.
  • jacksonmj
    5th Aug 2011 Developer 0 Permalink
    I expect some existing electronics with delicate timing to be slightly broken (e.g. cracker64's ARAY copy machine misses a few pixels), since they rely on the original slightly glitchy behaviour. But electronics being more predictable will cause fewer problems in the long run. Please test electronic elements thoroughly.

    Also, INSL now blocks DLAY conduction, DLAY temperature limit has been raised, and ambient heat no longer goes through walls as much.
  • Colt
    5th Aug 2011 Member 0 Permalink
    Awesome.
  • JoshinatorKy
    5th Aug 2011 Member 0 Permalink
    So everyone is gonna ignore my question huh? Maybe that kind of thing is why the forums are so dead now.
  • therocketeer
    5th Aug 2011 Member 0 Permalink
    @jacksonmj (View Post)
    As far as I can tell, ambient heat doesn't go through walls at all.
Locked by Simon: Getting a bit cramped