Jacob1's Mod

  • jacob1
    22nd Aug 2014 Developer 0 Permalink
    Version 29.3 Released!

    Version 29.3 8/21/14
    Fix possible crash when opening saves with VIRS. Lots of updates from tpt++, including: new spark graphics and render setting, "open data folder" button, re-enable deco on old PHOT, make tpt.selected* and tpt.brush* writable, and some crash fixes. Fix the mac version.

    Download Version 29.3 for Mac OS X 10.5+ (32/64 bit universal binary)
    Download Version 29.3 - legacy for windows. Use this if your computer is too old for the first one (doesn't support sse2)
    Download Version 29.3 for 64 bit linux.

    @KB (View Post)
    Yes, that's the new spark graphics I made :). The old one just used the fire effect and was really ugly and too bright, you couldn't see anything unless you were in nothing view mode. There's also an option to turn fire effects off just for sparks now.
  • KB
    24th Aug 2014 Member 0 Permalink

    @jacob1 (View Post)

     Yeah, it does help to see whats going on

  • QuentinADay
    28th Aug 2014 Member 0 Permalink

    for some reason this comes up with an error: 

    local deletesparkButton = Button:new(500, 0, 15, 15, "D", "Delete Spark")
    deletesparkButton:action(function(sender)
    tpt.reset_spark()
    end)
    interface.addComponent(deletesparkButton)

     

    but it works fine in the regular powder toy

  • jacob1
    28th Aug 2014 Developer 0 Permalink
    @QuentinADay (View Post)
    My mod doesn't have the interface api. I'll look into whether it can work with the new interface rewrites i'm doing, but even if it does that wouldn't be for a few months. The interface api isn't very good anyway :P.
  • DDsGaming
    28th Aug 2014 Member 0 Permalink

    Bruh how do you use multiplayer

  • Cacophony
    29th Aug 2014 Member 1 Permalink

    Given how simple multiplayer is,I'm not sure how I could find so much ambiguity in this. Using multiplayer is mostly joining and playing.

     

    Joining a multiplayer game is really simple. You obviously should be logged in for this. There should be a small box with << in it above the walls button or about the pause button with the experimental layout. Clicking on the box will show a window and an input/text box. Entering /connect joins the public lobby,where most people will be./join #(channel name) will join a specific room set aside by someone.

                     

    There's not much difference between singleplayer and multiplayer, besides that people can see which size brush people use and the use of chat. Just play as usual. Don't be anxious it if no one seems to be online. If you think there's lag,enter /sync.

  • jacob1
    31st Aug 2014 Developer 0 Permalink
    Version 29.4 out which lets you upload saves containing GRVT/DRAY. See the first post for links or just update in game. Also expect a 29.5 at some point when TPTMP gets updated (or I just decide to update the version the number on the server), since it only accepts 89.2 clients at the moment.
  • KB
    31st Aug 2014 Member 1 Permalink

    @jacob1 (View Post)

     I'm on v29.3 and I am not getting the update Message. I checked the update.lua on mniip's site and it said "Hello?". What do you think is wrong? FYI: I Could Update to 29.3 from 29.2.

  • jacob1
    31st Aug 2014 Developer 0 Permalink
    @KB (View Post)
    oh ... I fixed it. I forgot to update the latest build number on the website for the windows version.
  • KB
    31st Aug 2014 Member 0 Permalink