Yeah, it does help to see whats going on
for some reason this comes up with an error:
local deletesparkButton = Button:new(500, 0, 15, 15, "D", "Delete Spark")
deletesparkButton:action(function(sender)
tpt.reset_spark()
end)
interface.addComponent(deletesparkButton)
but it works fine in the regular powder toy
Given how simple multiplayer is,I'm not sure how I could find so much ambiguity in this. Using multiplayer is mostly joining and playing.
Joining a multiplayer game is really simple. You obviously should be logged in for this. There should be a small box with << in it above the walls button or about the pause button with the experimental layout. Clicking on the box will show a window and an input/text box. Entering /connect joins the public lobby,where most people will be./join #(channel name) will join a specific room set aside by someone.
There's not much difference between singleplayer and multiplayer, besides that people can see which size brush people use and the use of chat. Just play as usual. Don't be anxious it if no one seems to be online. If you think there's lag,enter /sync.
I'm on v29.3 and I am not getting the update Message. I checked the update.lua on mniip's site and it said "Hello?". What do you think is wrong? FYI: I Could Update to 29.3 from 29.2.
Thanks