Official Game Feedback

  • Mushroom
    5th Aug 2011 Member 0 Permalink
    @thunder999
    I put a 1 pixel glass layer around mine and it works like before.

    EDIT:Yay, my hudredth post !
  • Spektyte
    5th Aug 2011 Member 0 Permalink
    @code1949 (View Post)

    No, its not.

    Though I would like it if it returned to its red/orange color for a distinct color, its very similar to wood, which is confusing.
  • Videogamer555
    5th Aug 2011 Member 0 Permalink
    What does beta version 69.3 add to TPT? I saw nothing at all.


    Oh, and as for the TNT, it currently makes 8pressure. This is only twice that of C4. It is such a small increase that it has no practical effect in the game. The TNT should detonate to generate 50+ pressure, or it should be removed from the game entirely. Currently it is a useless element.
  • code1949
    5th Aug 2011 Member 0 Permalink
    @Spektyte (View Post)
    Well carbon-based fires are...
  • therocketeer
    5th Aug 2011 Member 0 Permalink

    I see no changes in build 122. The bug fixes must be soo good if the version number goes to the next integer...
    @Videogamer555 +1

  • disturbed666
    5th Aug 2011 Member 0 Permalink
    @Videogamer555 (View Post)
    I agree with you and I also made a post on this thread about it, TNT sucks now and the only thing that's actually something special is the instant ignition
  • therocketeer
    5th Aug 2011 Member 0 Permalink
    I see build 126 has added ignition cord, seems pretty cool to me, bit like a slow combusting TNT.
  • Videogamer555
    5th Aug 2011 Member 0 Permalink
    I see ignition cord works like a low temperature (easier to light) fuse. Unfortunately when connected to TNT it only lights the TNT about half the time. TNT should be programed to say:
    If in contact with ignition cord and in contact with fire, then ignite the TNT

    That way the low temperature of the ignition cord flame can be ignored (currently the problem is the ignition cord burns to cold to easilly light the TNT). Ironically this is actually one of the few realistic things in TPT! An ignition cord by itself really can't light high explosives. It requires a blasting cap. Now all we need is a dedicated blasting cap element, ignitable only by electricity and the flame from ignition cord. And TNT should be programed to ALWAYS detonate when the blasting cap element explodes when in contact with the TNT. I'd call this new element BSTC.
  • jacksonmj
    5th Aug 2011 Developer 0 Permalink
    @Videogamer555 (View Post)
    TNT detonation does not currently depend on temperature. The issue is that ignition cord only creates a little bit of fire at random positions around itself, so the fire does not always touch the TNT. Try extending the ignition cord a couple of pixels into the block of TNT.

    Edit: This seems to work quite reliably:
  • therocketeer
    5th Aug 2011 Member 0 Permalink
    come on devs! make TNT generate more pressure, surely it can't be that hard, it's only a few numbers in the code. C-5 serves the purpose of TNT, so why add it if it doesn't do a better job that elements that can improvise it.
Locked by Simon: Getting a bit cramped