Simon im trying to make it as an element since i do not know how to code walls, i have only been coding for a bout a week and a bit and if yo have seen my mods then you will see im familier with elements
Some radioactive elements, such as FRCM (Francium), which explodes extremely violently with water, but changes into, say, neutrons or some other radioactive stuff after a few seconds, and releases huge amounts of heat when it does so.
As many people have previoulsy said, a reverse E-Wall would be good. Also a wall that blocks liquids, and allows gasses and solids.
Bouncy balls that jump around everywhere.
A kind of solid that blocks pressure.
And, Sprite (SPRT) that works like THDR, but jumps upwards fairly quickly and destroys itself on contact with walls and solid particles.
Also, a kind of solid particle that can move but stays together in the same shape. So you can build bullet guns and things.
What about making a teleporter (wall or element, no idea), setting up like fan, Shift the line from one teleporter to another to link them, any powder will travel through these two saving their temperature and state. Should be breakable, but at extreme conditions, like pressure ~100 or temperature ~8000. Unlinked state should be just a solid block, breakable at same conditions. When something is travelling through, teleporters should be lit, I'd like blue color . So, what do you think?
I'm not going to bother to make a new thread this time.
But after playing with turning off gravity in the source code I'm curious.
Would it be possible to make an element like water that ignores gravity? Even without gravity water still pools and slides which sort of breaks it, but its peculiar weight is -fun- to play with when there is no gravity.
This would mean that other elements would still adhere to the pull of gravity, but this particular element would not.
i haz an idea here it goes good writer duartel is On I think that there should be a Laser element. Description: Similar to Photons, but if touches a polished metal "face" will be reflected and go in a perpendicular direction relatively to the "face". Is red and if touches NSCN creates a spark. Doesn't heat up unless goes thru a thin layer of glass(1 pixel). then the ray becomes dark red increases temperature around 100ºC. If goes thru another it happens the same. To reverse it, make it go thru a thick layer if glass (2 pixels or more). Spawn temp: 26ºC Good writer duartell oFF