Make a ONWY element = it lets particles and heat through, but only in one direction. If possible, impliment it so if a stream of explosive is flowing through it, and you ignite it below the ONWY, the explosive below ignites, but not the explosive above.
POSSIBLE USE: boil water below a bowl of ONWY, and cool it above - the water collects in the bowl
Bodgybuilder I like thermite reacting with ice, the color changing glow, and especially the spark speed regulating PTCB/NTCB. Except I thought that instead of a continuous battery, we could have two partial insulator to control speed that works better when heated and one that works better when cooled. That way, it would even work if the user only wanted to slow down one spark.
And I'm looking forward to your Space Invaders imitation.
1.better lightening - i really like lightening in game, but i never saw liquid (like lava) lightening. so i think you should make lightening look more like real, clicking on empty space wil make a lightening bolt shoot from "sky", charging metal and water on its way, and destroying nearly everything what touches. otherwise,it will have same properties as lightening that aleready is in game
2. replacement for old lightening - Ball Lightening - spawn a liquid lightening ball that will bounce from everything (even of corners of screen) and little damaging everythingt hat touches and if touches water or metal, charge it. after a few seconds of bouncing (i think 10), it disappear with massive explosion. the fire wil have blue (not red) colour, but it will make things burn and melt like normally but when that fire touches water or metal, charges it. when using neutron on lightening ball, it makes it deform and change it to liquid lightening (like that which aleready is in game). i hope my ideas are good and not breaking rules.
P.S.: sorry for bad english but i am from slovakia and my keyboard is little broken.