Merry Christmas! For my christmas present to everyone, Version 8.0 is now released.
Changes: Version 8.0: Wall names display in the hud. New lua functions: get_wall and create_wall. A New Wall: ERASEALL. It can erase walls, signs, and particles all at once. Most powered elements drawn in this version are now activated instantly. Set the tmp to zero to keep the old way of activating. New properties that can be set using the lua console, not in order: CLONE (0x40000), BREAKABLECLONE (0x80000), POWERED (0x100000), and INDESTRUCTIBLE (0x20000). Use the first 3 together to make different kinds of clone using elements. The last one makes things invincible to every element, and even prevents it from being destroyed in reactions. You can make things like indestructible WATR or METL. Lua code can now be saved. Put it in luacode.txt, and it will be saved and run in stamps/saves. Press up in the console and then enter to load an example.
It has falling snowflakes and a countdown to Christmas. Press Up in the console, then enter to load it. The coundown looks like the HUD, so you may not notice it at first. To see the code, go to newluacode.txt
If anyone has any problems with crashing, please tell me how and when it happened. Hopefully the crashing is only a problem with my computer. EDIT: fixed crashing. Now the only crashing is when I launch it from the build folder on my computer, but when I move it somewhere else, it works. I'm not sure why that would happen.
@TPTlover1012(View Post) I think a lot of people suggested it, and so I added it in after seeing them suggest it. It's really useful, i'm not sure why something like it isn't in the official.
Also, I now released version 8.0b of my mod, it fixes the crashing when you load/reload the example save or any other lua code. I made an array of size 256, and then used [256] by accident because of an equals sign. I just changed the size to 257, and now it works. For some reason when you run it from visual studio, that error doesn't happen until you reload the save, but just loading it the first time works.
Version 9 released: Fix loading some saves and fixed crash with HUD. Removed update button permanetely and updated to newer source. Also, decoration color is now drawn on stamps in the stamp browser. 2 new quickoptions: Newtonian gravity and ambient heat. Custom HUDs. To change one, click the HUD2 button in the second favorites menu and different options will come up. You can change all 4 of the original HUD's and it will save and be loaded the next time you start. Also added a few more options not in any normal HUD.
I was going to release 8.1 a week ago before I left with everything up to the stamp decorations, but I left early, so I just waited a few more days after I got back to finish version 9. There won't be any .1/.2 versions anymore, each one will just change it to ver. 10/11. Also, this does not include the new save format yet, but the next version might.
@TPTlover1012(View Post) I will eventually add a heater/cooler element(HEAT) and this is almost the same. I don't think it's useful enough to create a new element after I create this one.
Those are basic .h files that everyone should have, they don't come with the source. If you don't have them, that isn't a problem with my mod. Maybe you could try reinstalling visual studio, those files might come with it. Try checking this folder, they should be in there: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include Also, can you compile an unedited source and did you follow the wiki exactly?
I put the zip file on github this time because I forgot my password for minus.com. This link is a direct download.
Changes: Added display mode toggles, press Ctrl+ a number key besides 4 and 8 to toggle the main feature of that display temporarily. Added more statistics. Fixed some moving solid bugs and made rotation save. Updated to newest source, which includes the new save format, but you can choose to save in the old format instead. You can delete corrupted stamps now (this will probably be in the official version too). Fix three powered electronic related bugs, all electronics should work like they're supposed to now. Added a decoration smudge (blend) tool.
This update has a lot of bug fixes for moving solids and powered elements and includes the new save format. It doesn't add too many new features because I was finishing the new save format and making it save the stuff from this mod. The next update will probably have new elements in it because I finished all of the major things I wanted to do.
@ForumTroll(View Post) Did you ever fix the problem? I still have some other ideas about how to fix it.