How to suggest an element

  • Supercrafter
    17th Aug 2019 Member 0 Permalink

    @jacob1 (View Post)

     I did suggest one material in a liquid format 

  • BokkaB
    15th Sep 2019 Member 0 Permalink
    This post has been removed: Element suggestion
  • Sylvi
    15th Sep 2019 Moderator 0 Permalink
    @BokkaB (View Post)
    Read the *entire* first post of this thread

    jacob1:

    This thread will tell you how to suggest an element. Note: do not suggest elements here


    Also, I'm locking this thread now. It should have been a long time ago
    Edited 2 times by Lockheedmartin. Last: 15th Sep 2019
  • Sylvi
    16th Oct 2020 Moderator 0 Permalink
    Updated two parts of the thread post:

    1) The Steam distribution issue has been removed.

    2) Element suggestions are more likely to be added (not guaranteed) if the idea is coded. This has occurred for a few elements recently.
    Edited once by Lockheedmartin. Last: 16th Oct 2020
  • Sylvi
    28th Nov 2022 Moderator 0 Permalink
    While I do not want to entirely discourage element suggestions in the forums, I want to make clear the reality that is element implementation. Simply making extensive and detailed posts about how your element works is about 5% of the actual work in creating an element. The other 95% is coding, testing, and quality control of that code.

    There may be a chance that a modded client developer may take up the suggestion, it’s very rare that the suggestion will end up in the vanilla version of the game by hopping from forum to game. You could also code the element in Lua for yourself or to distribute through the Script Server, if needed, though even then that remains distant from implementation.

    The route that increases the chance of being accepted (baring code quality checks) and implemented is for you to code the element in C++ and making pushing a request to the repo. We simply do not and cannot, code/test/implement every element suggested, even those written in painfully extensive detail. It’s just not possible with the size and focus of our team along with client limitations.
    Edited 3 times by Lockheedmartin. Last: 28th Nov 2022
Locked by Lockheedmartin: No talking