@cccp2(View Post) hmm ... it does that right on statup? Try the legacy version and see if that works. Also try moving it to a new location, with no powder.pref, no stamps or local saves, and see if that fixes it.
Updated with links to the linux versions. I have figured out how to compile for 32 bit on 64 bit, so now there are 4 linux builds (64bit, 64bit-legacy,32bit, 32bit-legacy)
You probably don't want the legacy versions but they are there just in case.
I'm basically restarting the linux versions with better compiling. I know only 1 person ever downloaded it before ... but that one won't update to my new versions here because of some problems. I did fix the updater for future linux versions though, so these will have the in-game updater all working.
Also notable is that I fixed the constant crashing in the save browser (I think), which only happened on linux.
@firefreak11(View Post) only cccp2 is getting that and I have no idea why. A bunch of other people have already downloaded and ran it correctly, so I think it's just him, not most people.
I almost forgot his crash existed since he never responded ...
Version 23.1 6/2/13 Fix almost irreversible infinite crashing loop with the new bluescreens. They would try to nicely reload your work after the crash, but when it was the save that crashed it, it would constantly restart and keep crashing, and be very hard to stop. Fix crash with LIGH :P. Fix a bunch of small bugs with textboxes and labels from the last update, including multiple comments being selected at once, highlighting errors when clicking a name to reply, and bugs when trying to defocus the auto-focused textbox in the console.
Suindraw found the crash when on irc and I had to figure out how to get it to stop ... since it wouldn't go away. But now it's gone. It won't add the bluescreen hooks until a full frame has gone by and simulated, so if it crashes before that then it won't try to reload everything.