Jacob1's Mod

  • jacob1
    9th May 2013 Developer 0 Permalink
    Oops, I forgot to update the thread when I released the next version a few days ago ...

    Version 22.1 Released!

    Version 22.1 5/5/13
    Fix NEUT not going through INVS. A few updates to CRAY and PSTN from tpt++. Fix bomb not destroying PBCN. Fix middle click in the deco editor. More fixes to comment scrolling. Fix setting falldown property with lua. Add the 3 new tpt++ elements and some more changes made to elements in tpt++.

    There isn't much to this except for the new elements, just keeping this mod up to date like always (and fixing some bugs). For the next version I have already made some large improvements to the console from tpt++, with more coming.


    legacy version, for older computers
    64-bit linux version (the online updater wasn't working so I disabled it for now)
    64-bit linux official version, just because there is none ... I could make a thread but these aren't very regular. Maybe I could get an updater working too. It's based off a slightly newer source than 87.2, but it's basically it.





    Spock:

    What happens if you ahve 12 complete pages of stamps (like me), and you add another, where does the "lost" stamp go? Can it be rerieved?

    I didn't realize there was a limit ... I used to think it was 5 but since I have more than that I assumed it was gone now. I'll see if I can figure something out to get rid of the limit. Probably it's still there, just not shown.
  • Spock
    9th May 2013 Member 0 Permalink
    Yep, theres a limit. If you delete a stamp thoguh, one doesn't come back at the end.
  • TheEditor
    25th May 2013 Banned 0 Permalink
    This post is hidden because the user is bannedShow
  • jacob1
    26th May 2013 Developer 0 Permalink
    Version 23.0 Released!

    Version 23.0 5/25/13
    A ton of improvements to the console / lua, including all the fixes made in the last tpt++ version (implicit returns / tostrings, rewrite of event registration, multiline input, etc.). Better tpt.log, can log to the main screen now. Fix a PROP crash and allow up/down arrow to scroll properties. Fix broken motd with no internet. Many simulation updates from tpt++ (CFLM changes, loop narrow changes, faster GOL, stickmen rocket boots), also all the recent description changes and menusection changes. Remove OTWR and COND from the menu. Some other things from tpt++ like bluescreens and saving window position. Way better console, there is a dragable dividing line between them and results will never overlap with the commands. Textboxes can also be resizable, and console commands / output is highlightable now. Also command history is saved / loaded to powder.pref, and a few other fixes to some other interfaces. Increase maximum stamp pages to 25. A lot of fixes and changes to textboxes, you can double / triple click them like text in other programs.


    A ton of changes, that's the largest changelog so far out of every version. I'm not even sure if I got it all ... since I put a lot of random things in random commits that changed a lot of code. I've spent the past week working on console / lua stuff, and anything related like textboxes. It's way better now, probably better than tpt++'s. I also was somewhere without internet for a while so updated it with all the recent simulation and description changes from tpt++, which I might not have otherwise.

    legacy version, for older computers


    @Spock (View Post)
    I didn't try fixing that bug, but I increased the limit to 25 pages. And if you have more than that ... you really need to delete some / use local saves instead
  • The-Fall
    26th May 2013 Member 0 Permalink

    Thank you for fixing that stupid 12 page limit.

    Now I CAN delete some old stamps, lol.

  • NecroMast33r
    26th May 2013 Banned 0 Permalink
    This post is hidden because the user is bannedShow
  • xetalim
    26th May 2013 Member 0 Permalink

    <post removed, fixed and cake>

  • Spock
    27th May 2013 Member 0 Permalink
    @jacob1 (View Post)

    jacob1:

    @Spock (View Post)
    I didn't try fixing that bug, but I increased the limit to 25 pages. And if you have more than that ... you really need to delete some / use local saves instead


    Yes! The reason I have so many stamps, is because I make A LOT of Star Trek (yes, I still like ST) ships. I have around 200. Maybe I should publish some of hte better ones. Maybe if I can deco better.

    Shame about otwr. I liked that. Never found a use foir cond.
  • cyberdragon
    27th May 2013 Member 0 Permalink

    They are both still there. Use element search. He hid them because the electronics bar was starting to look like the life bar. Mine is too.

  • jacob1
    27th May 2013 Developer 0 Permalink
    @Spock (View Post)
    there's always local saves. And yeah, there was barely a use for COND, and GOLD made it even more useless ... and noone used or talked about it anyway. The reason I didn't like OTWR is because it disintegrated into a powder that also conducted ... which isn't very useful in most situations, also you can replicate it with SWCH and a few other ways.

    @cyberdragon (View Post)
    yes, that's also exactly why. It was too full ... and I didn't really want the useless elements there.

    Also if anyone thinks 25 pages is still too small ... I can always raise it. And tip: hold ctrl when clicking the delete on a stamp to be able to delete multiple stamps at once



    Edit: also found some minor bugs with textboxes, I knew rewriting things would cause some problems. I might update to fix it in a few days.
    Edit2: the bugs are 1) go into the console and type stuff. dragging the line resets the cursor to position 0. 2) one time I had a comment and the textbox have things highlighted at the same time. I can't reproduce it now ... weird 3) clicking a user name to reply causes highlight problems now 4) dragging over the comment textbox seems to prevent any more highlights from working on comments