Jacob1's Mod

  • therocketeer
    29th Jan 2013 Member 0 Permalink
    [removed: resolved]
  • jacob1
    29th Jan 2013 Developer 0 Permalink
    @therocketeer (View Post)
    that was removed fast ... what did you even say? Or maybe my post from a few seconds before yours answered it?
  • therocketeer
    29th Jan 2013 Member 0 Permalink
    @jacob1 (View Post)
    It was to do with the black hole issue Spock mentioned. I thought it was caused by overlaying elements, but I think it was a different issue, and your post seemed to cover it better than mine, and I didn't want to confuse anyone.
  • Spock
    29th Jan 2013 Member 0 Permalink
    I get it from most saves, and non saved things.
  • jacob1
    29th Jan 2013 Developer 0 Permalink
    @therocketeer (View Post)
    well, it is caused by 6 or more elements being stacked on each other, but something must be making that happen too often. It used to be tpt++ that had this problem in fusion, now it's my mod ...
    I will look into why, there might be some bug making particles stack too often.
  • jacob1
    1st Feb 2013 Developer 0 Permalink
    Version 21.2 Released!

    legacy version, for older computers

    Version 21.1 1/31/13
    Fix excessive stacking bug and weird problems with particle movement, that was creating many problems. Fix copying from comments usually not working. Update this mod's github link in the motd. Fix cause of infinite pressure bug caused by assigning large hotair values with lua. Update PSTN and FRME to current tpt++ version.

    This is basically a bugfix release, it fixes a really annoying bug 20.4 added but no one noticed. You should download it from the in game updater (unless you have 20.4, then you must download it manually)

    Technically it's february 1st now from my timezone ... but I released it earlier really. It apparently takes 15-20 minutes for me to release each version of my mod. I compile it, compile the legacy version, write a changelog for the readme, package it for the zip file download, write a changelog for the in game updater, package it for the in game updater with a bat file, upload both sets of updates using dropbox/ftp, update the first post, and finally, after all that, make this post.
    And I guess I still need to make the commit on github "Version 21.1" ...
    Edit: Now that's done, so i'm completely done. The linux version of it is new, and no one has used it yet, so I don't do that until later.

    @therocketeer (View Post)
    @Spock (View Post)
    this version fixes it



    Edit2:
    Version 21.2 2/1/13
    Fix crash when trying to submit another comment before the comments have reloaded. Fix error messages not being considered errors. Fix updating when using mniip.com update server.

    Also fixed the links which apparently pointed to an older version. And I got an error when trying to update, I don't know if it's just me or not. I'm trying to fix it now if it isn't I think fixed. Maybe. I released 2 21.2's, the second should fix any problems.
  • The-Fall
    1st Feb 2013 Member 0 Permalink

    What does piston do yet? I cant determine from simons commits whether it was fixed, because in the game, it does not extend when sparked by PCSN or metal...

  • jacob1
    1st Feb 2013 Developer 0 Permalink
    @The-Fall (View Post)
    just keep trying, you have to use two PSTN's and point them in the right direction, also the PSCN has to be in the right spot.
  • The-Fall
    1st Feb 2013 Member 0 Permalink

    Oh. Thank you!

     

    Oh man, all of the possibilities this sort of thing adds!

    Hypotheticaly, you could make some sort of RAM with this, using the pistons to move SWCH to various positions that would be read.

     

    Or move a particle of DTEC across a line and if it detects a particle have that act as data being read...

  • Spock
    1st Feb 2013 Member 0 Permalink
    @jacob1 (View Post)
    Yes! Great!