New Element Suggestions *READ BEFORE POSTING SUGGESTIONS*

  • Numberkool
    3rd Aug 2010 Member 0 Permalink
    tele- T-wall
    wall or solid
    desintergrates particals then resintagrates particals at the opposite side of the screen


    if over [] <------- there will teleport over --------> [] there
  • Snitzi
    3rd Aug 2010 Member 0 Permalink
    Well, I guess it may have been already suggested but ill make my version.


    BRICK [BRCK]

    Its under SOLIDS , it should be a dark redish color .

    Properties: I don't really know the pressure that breaks the BMTL, but the resistance should be triple.
    It should melt into Lava at 3000 C.
    If broken by pressure it should leave behind Concrete and Stone.


    We really don't have a proper Building material. BMTL, GOO or WOOD ain't really construction materials. BMTL will conduct electricity, let not even talk about the Broken metal... , GOO just goes away and its not realistic and Wood burns, witch will light up pretty much the whole simulation.
  • anven11
    3rd Aug 2010 Member 0 Permalink
    Paper [PPER]

    Under solids.
    Light gray color.
    Dissolves and turns into dust in water.
    Also dissolves in less than -100 Pressure.
    Very easy to burn.
  • SerGreen
    3rd Aug 2010 Member 0 Permalink
    Snitzi, anven11
    I like your ideas
    And i will add them into my prototype picture with new PT design if you don't mind
  • jalfor
    3rd Aug 2010 Member 0 Permalink
    I don't know how hard this would be but could wood get wet and then it would be harder to burn
  • anven11
    3rd Aug 2010 Member 0 Permalink
    SerGreen:
    I like your ideas
    And i will add them into my prototype picture with new PT design if you don't mind

    I don't mind. Would be great!
  • tian110796
    3rd Aug 2010 Member 0 Permalink
    growing crystal, GCRY.
    It grows around nearby particles slowly

    timed battery, TBRY.
    releases SPRK every certain amount of time

    PLNT should absorb SMKE.
  • Snitzi
    3rd Aug 2010 Member 0 Permalink
    tian110796:
    growing crystal, GCRY.
    It grows around nearby particles slowly

    timed battery, TBRY.
    releases SPRK every certain amount of time

    PLNT should absorb SMKE.

    I like the idea of Smoke being absorbed by Plant. Don't see much use for a growing crystal as we will have Yeast.

    SerGreen

    I don't mind , i would be glad tbh
  • SerGreen
    3rd Aug 2010 Member 0 Permalink
    tian110796:
    timed battery, TBRY.releases SPRK every certain amount of time

    Actually it is so for now. But for longer delay you can use circle with a single spark walking on it.

    tian110796:
    growing crystal, GCRY.It grows around nearby particles slowly

    Don't understand what you mean.

    tian110796:
    PLNT should absorb SMKE.

    It is quite strange, but if you think about, it could be usefull in such sims, where shouldn't be smoke. Support!

    P.S. anven11, Snitzi
    Already done!
  • Dragonzalo
    3rd Aug 2010 Member 0 Permalink
    I collected some of the elements suggested using the list made by bchandark


    -PLASTIC - low melting point, deforms under pressure but does not disappear. Made from oil under high pressure or if rapidly cooled after being very hot
    -FREEZER - if sparked, cools down elements around it, indestructible
    -HEATER - if sparked, heats up elements around it, indestructible
    -SEEDS - like plant, but powder
    -TEMPCONTROL - anything that touches has it's temperature turned into the heater's temperature
    -UNNAMED - element that grows in response to photons
    -FOGGY GLASS - absorbs photons and keeps their heat.
    -INVERTED E-WALL - closes when sparked, open normally
    -SOLID STONE and/or SOLID CONCRETE - A solid that is strong enought to withstand some heat and preasure (unlike Glass) but does not conduct (unlike Metal).
    It shall be meltable and become Stone/Concrete dust under to much preasure (200+ or such, so a lot!).
    As usual concrete could be the "stronger" variant of stone.
    -GRAVITON - use unclear
    -UNNAMED - element like NTCT but not affected by temperature
    -UNNAMED - element like PTCT but not affected by temperature
    -NTCT/PTCT COOL DOWN INSTANTLY
    -UNNAMED - extinguisher element
    -LASER - goes in straight lines, cut through glass, burn things
    -UNNAMED - like plutonium, but use photons instead of neutrons to react. Releases photons and plasma
    -UNNAMED - particle that sucks in things but doesn't destroy them
    -MIRROR - reflects all elements
    -SEMI TRANSPARENT MIRROR - lets 50% through, 50% reflected
    -HEAT REACTIVE MIRROR - only reflects at hot temperatures, reflects more as it gets hotter. Melts at very high temperatures
    -COLD REACTIVE MIRROR - only reflects at cold temperatures, reflects more as it gets cooler
    -TIME FINITE CLONE - regulated by time (can be set)
    -VOLUME FINITE CLONE - regulated by volume (can be set)
    -SINGULARITY CORE - reacts with photons, creating a huge explosion, releases uranium, gas, noble gas
    -LIGHTNING ARCS - like electrode but for lightning instead of plasma
    -ANTIMATTER - reacts with all particles, explodes, and gives off plasma
    -ANTIMATTER2 - reacts WITH plasma, releases high pressure and extremely hot neutrons
    -ANTIMATTER3 - annihilates everything except photons, releases photons when annihilating
    -DRY PLANT - green plant dries on contact with salt water, photons, fire, heat, cold, turns into dry plant. Only dry plant can burn
    -ASH - leftover after fire and smoke
    -FRAGMENTED METAL - fragmented metal
    -MAGNESIUM - both powder and solid, flashes when heated, produces photons
    -COAL - appears when burning wood and dried plant (or under high pressure of those two elements). Burns + combustible. Powder form + solid form, if salt or water touch either one, it turns into distilled water
    -CO2 - gas, appears when burnung wood and coal. Extinguishes fire, soluble in water, produces acid. At high pressure turns into liquid CO2
    -SPONGE - absorbs particles, releases when pressure is applied
    -LAMP - releases photons when charged
    -CAPACITOR - accumulates charge and releases it under some conditions
    -UNNAMED - spread out slowly, aim to remain in contact with other particles of the same element
    -UNNAMED - metal, uncorrodible by acid, but melts with high heat (2K degrees)
    -HYDROGEN - light, easily burnable, when temp > 2000C, turns into plasma and creates neutrons. Creates water as it burns
    -UNNAMED â€" a piezoelectric element
    -LED - creates one photon per electric pulse
    -PORTALS - when stickman or elements enter, come out other side.sc
    -SPARK ACTIVATED â€"
    -DIESEL â€"
    -FOOD â€" stickman heal
    -RADIOWAVES â€" take wireless internet as an example
    -WOOL â€" solid insulator , but moves when air pressured
    -BUBBLES â€"
    -CLAY â€" when in contact with water , it turns into wet clay
    would melt into a lava at a very high temp.
    -WORM HOLE â€" any particle that touches the worm hole is replicated on every other wormhole particle (not totally surrounded by other particles).
    -PAINT - This is liquid (or maybe gas?). Combustive. When touches something becomes unmovable (solid).
    So this can be used for closing holes and tubes/tunnels.
    -COW â€"
    -BIRD â€"
    -RUBBER - acts like an insulator between wires. melting point (between 100 and 300).
    -FIREWORK - When you click fireworks, a color menu pops up and you get to select the desired color. When a firework is ignited, it shoots up about half of the screen, then explodes. The explosion should look like this: http://www.fireworks.com/images/contest/5028933.jpg
    Each spark glows very nicely and disappears shortly after exploded.
    -GLOW FLUID - Under Liquids. They are bright green and glow as much as thunder. They are grey until they go under pressure then glow in dazzling bright green. They last for one minute then turn grey again and can't be glowed again. If you freeze it, it stays glowing longer.
    -Lead-very heavy, low melting temp, but very soft and easy to cut through with other materials, no conductivity changes, for any of these
    -Iron-basically metl, just movable, just the same.
    -potassium-extremely soft, easily cut, I don't know the weight, it violently reacts with water.(weaker than rubidium)
    -mercury-low freezing temp, just as conductive as iron, but just a tad thicker than water, maybe bomb trigger?
    -tungsten-high melting temp, rediculously strong, basicly the thing you'd use in an engine, weight unknown
    -aluminum-very light, average melting temp, somewhat soft.
    -Ancr-just something to hold it up if needed, just like mini wall, or diamond.
    -thread/rope-great for pullies, burns just like wood
    -cable-like rope, but stronger and is steel
    -steel-slightly stronger than iron
    A grab tool, so you can pick up the objects, and handfuls of powder and such
    -some form of movement, like a moter that can make some things like gears spin.
    -Copper-with it's normal properties of weight and density, but mainly suggested for aesthetic perpuses, copper bullets look better than iron ones.
    -YEAST â€"

    -BRICK [BRCK]
    Its under SOLIDS , it should be a dark redish color
    Properties: I don't really know the pressure that breaks the BMTL, but the resistance should be triple.
    It should melt into Lava at 3000 C.
    If broken by pressure it should leave behind Concrete and Stone.
    -PAPER [PPER]
    Under solids.
    Light gray color.
    Dissolves and turns into dust in water.
    Also dissolves in less than -100 Pressure.
    Very easy to burn.