List of known bugs (Read before posting bugs)

  • mecha-man
    16th Nov 2014 Member 0 Permalink

    @jacob1 (View Post)

    When you set the ctype of FILT or anything else with a wavelength to -1 it makes it white, insted of having to find or remember the number 1,073,741,823.

  • jacob1
    16th Nov 2014 Developer 0 Permalink
    @mecha-man (View Post)
    Then set the ctype to -1? Works just fine. If it doesn't you need to say what version you are using. If for whatever reason it doesn't work I suggest you just remember that number, that's the better way to do it :)
  • 00yoshi
    16th Nov 2014 Member 0 Permalink

    yes i mean flood fill deleting

  • mecha-man
    16th Nov 2014 Member 0 Permalink

    @jacob1 (View Post)

    Oh I see, it works in the official version, I was using your mod. Can you please add it into your mod?

  • moonheart08
    20th Jun 2016 Member 0 Permalink

    CLNE will, if its ctype is set to FIGH, spawn them in even if there is no room to do so, which, generally, CLNE is not suppost to do

  • RaconTPT
    6th Aug 2021 Member 0 Permalink

    breakable matials, like TUNG and QRTZ, can break from preasure change, just by loading a save with high preasure and pressing F.

  • Techno_YT
    7th Aug 2021 Member 0 Permalink

    whoops!

     file:///C:/Users/18479/Pictures/Screenshots/Screenshot%20(32).png

  • jacob1
    7th Aug 2021 Developer 0 Permalink
    FYI, this thread is extremely old, and has been posted in due to a necro. Do not post in 5-year old threads, instead you should always create a new one.

    @RaconTPT (View Post)
    QRTZ and TUNG remember the pressure they are at / were saved at. If loading a save changes this, they will break.

    It's designed to handle the "Include Pressure" option properly too, so if that is off, QRTZ and TUNG will expect to be at 0 pressure once pasted.

    @mecha-man (View Post)
    Dunno why I'm responding to a 7 year old post, but for what it's worth, I fixed this sometime in the last 7 years.