List of known bugs (Read before posting bugs)

  • jacob1
    11th Nov 2014 Developer 0 Permalink
    @00yoshi (View Post)
    Yes, I am going to add a goto page textbox. I'm not adding a search feature to it though (since they don't have meaningful names).

    PIPE already uses all it's properties, I don't want to sacrifice transferring one just to transfer dcolor without affecting the dcolor of the pipe. If I did make something else transfer through pipe it would probably be tmp2.
  • 00yoshi
    11th Nov 2014 Member 0 Permalink

    but whats with life?

  • jacob1
    11th Nov 2014 Developer 0 Permalink
    @00yoshi (View Post)
    PIPE's tmp2 is used to transfer the .life of the particle it's moving (just looked at the source).
    Also, first 8 bits of of PIPE's tmp are used for type, temp for temp, pavg[0] for tmp, and pavg[1] for ctype.

    Room could be made by moving PIPE's ctype into being stored somewhere else though ... but still I don't think deco color should be transfered through pipe. Except maybe with a setting, there is room in .flags for a setting but then the question is how do you set that ...
  • bowserinator
    12th Nov 2014 Member 0 Permalink

    Does pipe use vx/vy

  • 00yoshi
    12th Nov 2014 Member 0 Permalink

    is pavg the flags array? and how big is it?

  • jacob1
    12th Nov 2014 Developer 0 Permalink
    @bowserinator (View Post)
    no, the simulation code uses that and i'm not making an exception >_>

    @00yoshi (View Post)
    pavg was intended only as a "pressure average" array for QRTZ so that it would break if the pressure changed too rapidly. But since it was empty space that was never used outside of 2-3 elements we keep other stuff in there too now. It's only 2 big. Also flags is a separate thing, and PIPE actually uses flags for lots of things.
  • 00yoshi
    16th Nov 2014 Member 0 Permalink

    Did someone already mention that when you place energy particles (prot) and draw with a solid over it, so that the solid is under the prot, and shift-ctrl-delete the energy particles, the solid will even be deleted?

    And if u shift-delete the particles where the solid is, the particles arent fully deleted?

    and in other order:

    And it's rotation independent (has something to do with particle number)

    Edited 3 times by 00yoshi. Last: 16th Nov 2014
  • jacob1
    16th Nov 2014 Developer 0 Permalink
    @00yoshi (View Post)
    I don't see a bug, in all cases it deletes the energy particle which is displayed as on top.

    Actually, I tried flood fill deleting and it does some weird things, that might be a problem I should look into.
  • mecha-man
    16th Nov 2014 Member 0 Permalink

    You still can't put negative ctypes into the PROP tool (useful for setting wavelengths).

    Can you fix that please.

  • jacob1
    16th Nov 2014 Developer 0 Permalink
    @mecha-man (View Post)
    It works for me just fine, i'm not sure why that would be useful anyway (really we should have made properties unable to go negative ...)