Would this be at all useful in TPT?

  • mniip
    10th May 2012 Developer 0 Permalink

    plypencil:

    It would be nice to also edit the stress capacities of materials using the console. Like '!stress material BMTL 1000'

    as soon as stress would be in ptypes I think we could access it with tpt.el.shit.stress
  • billion57
    10th May 2012 Member 0 Permalink
    @mniip (View Post)
    I agree, stress is an inherent property of a material, and should not be changed.
  • boxmein
    10th May 2012 Former Staff 0 Permalink
    @BoredInSchool (View Post)
    TPT works using a map of pixels. Basically, take your average math notebook(Squared).
    Colour some squares, then try to make the object fall as whole. An easy way would be to cut out the object and then move it as whole. Rotating would work with it as a whole. Then again, having every particle as an object would be ever-so slow.
  • billion57
    10th May 2012 Member 0 Permalink
    @boxmein (View Post)
    Option, perhaps?
  • BoredInSchool
    10th May 2012 Member 0 Permalink
    @boxmein (View Post)
    That is why I said it was impossible to do(at least for now)
  • The-Fall
    11th May 2012 Member 0 Permalink
    Is there a current source with this I can Compile?
  • plypencil
    11th May 2012 Member 0 Permalink

    The-Fall:

    Is there a current source with this I can Compile?


    Ive looked, its not on github :'(, The best you can play with is my little tech demo on the first post
  • randalserrano
    29th May 2012 Member 0 Permalink

    If i am not mistaken, that looks like tptpp. try compiling the source of tptpp @plypencil

     

     

    https://github.com/FacialTurd/PowderToypp

  • The-Fall
    29th May 2012 Member 0 Permalink

    We dont have a list of the Libraries required, or compiling parameters...

  • jacob1
    29th May 2012 Developer 0 Permalink
    If the source doesn't get put on github, I might try doing it myself using the source in the first post. It shouldn't be that hard to convert it to c.

    @The-Fall (View Post)
    I compiled it in the exact same way as tpt, using the same libraries. If your using visual studio, there are a lot of errors to fix though.