Version 19.1 9/2/12 Fix some stickmen spawning glitches (still in tpt though). Fast quit option (found in the simulation options). Compatibility with saves made in tpt++ (fixes walls). Fix deco not showing when drawing on ANIM. The extra 1st page saves option stays on like the other seach options do. Add things from tpt version 83.0 (DTEC, things from my pull request).
It's really just an update to add DTEC and compatibility with tpt version 83 and tpt++ version 83 saves. It was finished yesterday, i'm releasing it now because tpt version 83 was just released.
This would also be the perfect time to ask for anything about my mod to be changed. If there's something, even if it's really small, that you don't like, I can fix/change it. When I move it to c++, i'm going to have to change some stuff anyway.
@nmd(View Post) I know, I might wait for the c++ version of my mod to add it, or maybe while i'm working on that i will go back and add protons to this version.
And look at the time you posted that: 3:33:33 Edit: Now it just says 3rd September...
tpt++ jacob1's mod update: I compiled tpt++ with visual studio, i'll probably do some fixes and try to get stuff into the official tpt++ before starting.
@asdf123(View Post) To make any solid act like BALL does, type tpt.moving_solid("NAMEOFELEMENT") into the console. You could also put it into a script if you wanted, but the first one is enough to last until you close tpt.
For example, tpt.moving_solid("dmnd") will make diamond a bouncy ball. It doesn't really work well on existing diamond, only new diamond that you draw after typing that in.
I'm not sure if this is an intended feature or a bug, but when BALL separates into smaller balls it creates a pixel or two of black hole depending on its size.
@nikumai(View Post) I know, that's a problem caused when compression was added. I might either raise the limit or remove it to prevent bugs like that from happening. It's more fixed than it was before, but I didn't try to fix it with 1 pixel moving solids.