List of known bugs (Read before posting bugs)

  • PacBrad
    13th Jul 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • DarkSpirit1293
    13th Jul 2012 Member 0 Permalink

    @PacBrad (View Post)

    Yes, he is meant to hit the wall. But only if he is travelling at a speed slower than the speed at which he is travelling at the bottom of the screen on which you dropped him. As boxmein said, the stickman passes through the wall because at that point it is too thin to stop the stickman, which would be falling >4 pixels per frame. It's like photons, which pass through one or maybe two pixel thick walls because they move at a speed of 3 pixels per frame.

  • billion57
    14th Jul 2012 Member 0 Permalink

    When you choose the option that draws a wall around the screen, life (or at least BRAN) can pass through the wall.

  • PacBrad
    14th Jul 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • DarkSpirit1293
    14th Jul 2012 Member 1 Permalink

    @PacBrad (View Post)

    Dude, what it is is that the stickman's head falls throught the wall, but his feet stay attached. Ergo, as his head passes outside of the screen, he dies because the head contains the actual pixel that represents the stickman. Technically, he doesn't pass through the wall, because if you do the same thing but have the wall higher up away from the edge of the screen, he bounces straight back up into a standing position.

  • PacBrad
    14th Jul 2012 Banned 1 Permalink
    This post is hidden because the user is banned
  • nmd
    14th Jul 2012 Member 3 Permalink

    @PacBrad (View Post)

    Then recode stickmen yourself.

    I heard c wasn't that hard ;)

  • DarkSpirit1293
    14th Jul 2012 Member 1 Permalink

    @PacBrad (View Post)

     If you are so adamant that you don't want it to happen, as nmd says, code it yourself ;D

  • boxmein
    15th Jul 2012 Former Staff 1 Permalink
    @PacBrad (View Post)
    Funny thing: the leg ends are the only collision points of a stickman. That is what keeps it quick and easy to control. Making legs and the head collide too would require way more collision points and way more collision checks, making the game go slower than you might even imagine.
    Don't act like you own the place.
  • jacob1
    17th Jul 2012 Developer 0 Permalink
    Bug: Low pressure transitions don't work at all. It probably wasn't noticed because the only element that has one is PSTS, it should change back to PSTE if there isn't enough pressure, but it doesn't because the {'s and }'s are in the wrong spots. I did fix it here, but that wouldn't merge in right at all and I didn't really test it much either to see how other transitions are effected.

    Edit: Only a bug in my mod. I must have messed up when testing in the official version somehow.