Java Powder Game

  • Factorial
    10th Apr 2015 Banned 0 Permalink
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  • NF
    10th Apr 2015 Member 0 Permalink

    I'd rename the game and also put elements into categorys.

  • EE
    10th Apr 2015 Banned 0 Permalink
    This post is hidden because the user is banned
  • WinstonsDomain
    11th Apr 2015 Member 1 Permalink

    Having good help from EE!

     

    Things added since last comment:

    • Name changed to JPowder
    • Couple new elements
    • Heat view
    • Heat transfer (could be improved)
    • Melting metl, salt, stne (element conversion)
    • Bottom menu with buttons! "New" (clear all), "Size" (resize), "Pause/Play", "View" (default/temp gradient)
    • Download file replaced with latest version.
  • EE
    11th Apr 2015 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by EE. Last: 11th Apr 2015
  • FeynmanLogomaker
    11th Apr 2015 Member 0 Permalink

    I've been trying to compile it, but when I run the jar it gives me this error: invalid file (bad magic number): Exec format error

    What am I doing wrong?

  • WinstonsDomain
    11th Apr 2015 Member 0 Permalink

    Could you give the whole error? What OS & compiler are you using?

  • FeynmanLogomaker
    11th Apr 2015 Member 0 Permalink

    Ubuntu 14.10, gradle (I'm just using "gradle build" to compile it)

  • EE
    12th Apr 2015 Banned 0 Permalink
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  • WinstonsDomain
    20th Apr 2015 Member 0 Permalink

    I haven't had too much time to work on it this week. Hopefully stacked-particles can be implemented soon as well as adding walls (currently working on) and I have a half-working langton's ant particle.

     

    @jacob1

     Do you know how I would read a cps file to try and load saves? I can get the data (assuming it should be in byte[] form) from http://static.powdertoy.co.uk/[save_id].cps Currently I would only have it load everything as a single element where a particle exists since there isn't much to use.

    Edited 2 times by WinstonsDomain. Last: 20th Apr 2015