A few more bugs: The states (on/off) of HSWC and PCLN aren't shown in nothing mode. While FIRE passes through walls that allow gas, CFLM doesn't; it's considered a solid.
UPDATE: nothing view shows more things. 'd' will show the debug HUD for life, particle count ect. 'i' will invert pressure and velocity, drop some dust and hit 'i'. other bug fixes. Is still official, so you can publish from here, but be careful because the bugs might still be there in 44.6. wifi has 99 channels, old wifi saves will still work, but the color difference will be less. new temp range for channels goes from -200, to 9900. for compatibility with 44.6, use channels 0-2400 degrees until the change goes official.
edit if you downloaded before you saw this, download again, has a wall typo which messed up fan previews.
It asks for "libbz2-2.dll". While renaming libbz2.dll solves the problem, you might wanna fix that.
EDIT: It'd be nice if WIFI were to draw lines to the others it's connected to when hovered over. It'd make debugging complex things less of a gigantic pain. Also, I'm not sure if this is a bug, but WIFI only works when both the source of the spark and the exit (the NSCN particle) are literally touching it. They can't be a pixel away and 'jump' across the gap. The same applies to ARAY (which, might I add, is very cool). Additionally, WIFI's color doesn't change in nothing mode. There's also a nasty problem with freezing when trying to browse creations (server overload, probably). I'm not sure why; it just seems that, despite its strengths, TPT has always had really terrible web handling.
it should have always been asking for libbz2-2.dll, the file is with the others anyway.
i can see if i can get WIFI to makes lines, i agree that would be cool. Wifi does not 'jump', which is intentional, but i guess i can change it, it would prevent it from eating other sparks that might be nearby in tight creations. same for aray, although i did not make aray.
i have noticed some browsing freezings as well, server problem, nothing i can do, at least it doesn't crash anymore from browsing.
cracker64: It does crash. It freezes up and never unfreezes until closed. (I had a second or so to mouse over things; I think it only froze when it started downloading their images.)
EDIT: Yeah, that's the problem; if I click on something IMMEDIATELY, it loads, its preview loads, and the comments load. I can open it as usual from there. (Of course, trying this again, I got unlucky and it froze.) Game crashes in the Cube, turn on vine mode: LoadSaveBlock(4930);