glitches and shtuff

  • Carlz0r
    22nd Nov 2012 Member 0 Permalink

    I'm pretty new at this, so I may just be doing something wrong.. but I think I've found a couple of glitches.

     

    I used diamond as a pan to capture heat, on top of which I put some sand, which melted and was flung up into the air.. so I built some indestructable walls to guide the molten sand into another chamber, with some AIRONLY walls at the top to vent off the pressure... Sure enough, the glass collects in the other chamber without much problem at all... but it never cools.. it remains "molten GLAS" forever.. holding the mouse over it to see the temperature, it stays at about 6570 constantly (ouch!) and if I try to use the cool tool to cool parts of it, the temperature just comes right back up from the rest of the molten glass surrounding it.  I'd like to see it cool on its own, why doesn't it?  What can I do?

     

    Also, electrodes seem to become sources of infinite electricity when sparked, creating a great heatsource from the resulting infinite plasma arc, and electrifying anything it's attached to constantly, until it melts...

     

    EDIT: I think I kinda worked out the glass problem.  It won't bleed it's temperature out into the air if it's sitting on indestructable wall... if I make a bed out of another kind of material for it to land on, it will start to cool.

  • cj646464
    22nd Nov 2012 Member 0 Permalink

    Ok, the glas doesnt cool because there is no ambient heat on and walls dont conduct heat.  When you cool it, you have to cool all of it because if you dont, the part that is cooled will quickly heat back up due to the lave around it conducting heat.

  • jacob1
    22nd Nov 2012 Developer 0 Permalink
    yeah. An example save might help.
    And the electrode thing... maybe. I could try fixing all the lag with them, I think I know how. I'm not sure if that would fix that problem, but it might. I would have all the arcs be drawn at the end of the frame, not loop through all the particles then.
  • Carlz0r
    22nd Nov 2012 Member 0 Permalink

    See the edit above for a little revelation I made about the glass problem.

     

    Anyway, this is a great program.  I am REALLY enjoying playing around with it.

  • jacksonmj
    22nd Nov 2012 Developer 0 Permalink

    By default, air in Powder Toy doesn't conduct heat. However, you can turn ambient heat on using the little 'A' button in the top right corner. Then press 6 on your keyboard to see the temperature of the air.

     

    If you make the bed out of another material, then heat will pass from the molten glass into that material. There are other methods of cooling too, such as using some CLNE to create a continuous stream of a cold material (such as LN2 or WATR) which touches the thing you want to cool down.

     

    For electrode, note the description: "Use sparingly", i.e. single pixels.

  • Carlz0r
    22nd Nov 2012 Member 0 Permalink

    @jacksonmj (View Post)

     Yeah, the ambient heat thing doesn't seem to really fix anything... but I'm finding other cooling methods that work.  Thanks.

     

    EDIT: Nevermind, the heat was just so intense that the air was getting superheated, and wasn't moving away fast enough... I made a heat sink out of several nested squares of clone, producing liquid nitrogen, locked in an air-only box.  That seems to be cooling the air faster.

  • belugawhale
    26th Nov 2012 Member 0 Permalink

    Set life of spng to 1000000000, near infinite stream of water!!!

  • nmd
    26th Nov 2012 Member 0 Permalink

    @belugawhale (View Post)

    That is suppose to happen. And don't necro.

  • coenmcj
    26th Nov 2012 Member 0 Permalink

    It was 5 days, Hardly a necro, and he thought it was a glitch, mind you I know it isn't.

  • jacob1
    26th Nov 2012 Developer 0 Permalink
    I think the real necro was the one on page 2 ... also it annoys me that "stuff" is spelled wrong in the title, and things made with the console are rarely glitches.