The Powder Toy
Download
Forum
Browse
Wiki
FAQ
Play online
Register
Login
Discussions
/
Feedback
/
Falling solids
«
1
2
3
»
Falling solids
me4502
2nd Mar 2011
Member
0
Permalink
wait...
so is the code for eqve not in the powder toy...
or is it in the powder toy and fails epically
vanquish349
2nd Mar 2011
Member
0
Permalink
@me4502
it is but it isnt
code1949
2nd Mar 2011
Member
0
Permalink
@me4502
Both, you can access it by placing particles and using console: "set type all eqve"
It acts like a normal powder.
vanquish349
2nd Mar 2011
Member
0
Permalink
@code1949
nah cracker hasnt updated it with the the stuff he put in
me4502
2nd Mar 2011
Member
0
Permalink
@code1949
i meant is the code cracker64 made for it to be like a moving solid in it... i knew the element is in it
so he just removed the coding in powder.c and kept it like a normal powder...
seeing as its only accesible via console he should just readd the code...
its not like anyone who doesnt know what it does is going to write it into console
vanquish349
2nd Mar 2011
Member
0
Permalink
@me4502
i think just adding it to the code slows it down
me4502
2nd Mar 2011
Member
0
Permalink
@vanquish349
so not even using the element...
vanquish349
2nd Mar 2011
Member
0
Permalink
@me4502
i dont know ask cracker
me4502
2nd Mar 2011
Member
0
Permalink
@vanquish349
ok
«
1
2
3
»