Falling solids

  • me4502
    2nd Mar 2011 Member 0 Permalink
    wait...

    so is the code for eqve not in the powder toy...

    or is it in the powder toy and fails epically
  • vanquish349
    2nd Mar 2011 Member 0 Permalink
    @me4502
    it is but it isnt
  • code1949
    2nd Mar 2011 Member 0 Permalink
    @me4502
    Both, you can access it by placing particles and using console: "set type all eqve"
    It acts like a normal powder.
  • vanquish349
    2nd Mar 2011 Member 0 Permalink
    @code1949
    nah cracker hasnt updated it with the the stuff he put in
  • me4502
    2nd Mar 2011 Member 0 Permalink
    @code1949
    i meant is the code cracker64 made for it to be like a moving solid in it... i knew the element is in it

    so he just removed the coding in powder.c and kept it like a normal powder...

    seeing as its only accesible via console he should just readd the code...

    its not like anyone who doesnt know what it does is going to write it into console
  • vanquish349
    2nd Mar 2011 Member 0 Permalink
    @me4502
    i think just adding it to the code slows it down
  • me4502
    2nd Mar 2011 Member 0 Permalink
    @vanquish349
    so not even using the element...
  • vanquish349
    2nd Mar 2011 Member 0 Permalink
    @me4502
    i dont know ask cracker
  • me4502
    2nd Mar 2011 Member 0 Permalink