i like this idea, and it would be fairly simple to make an algorithmic rule for blending elements, for example: powder+liquid=heavy liquid liquid+ gas = lighter liquid etc. also, if blended, the traits (or coding variables) of one particle would be averaged with the traits of the other, e.g. a particle like nitro (burn: 50 exp: 60) mixed with a particle of dust (burn: 10 exp:2) so the new element would have variables like : burn: 30 exp: 31
this average would be able to take the work off of the programmers, they would only need to name the new particles, and possibly not even that. so if it is possible +1000
I know... have a new element called "MIX". It's like anti-matter, expect it's a liquid and it can dissolve more elements. Shortly after dissolving, MIX becomes the mix, e.g. WATR+SALT+MIX=MIX that will turn into Seawater. WATR+SALT on it's own should NOT make seawater without the handy element, MIX.
No. A blend tool or element is not going to happen, simply because of the massive amount of work and code involved in adding in new elements to represent every possible combination of which.